Add missing controller events to `SDL_GameControllerEventState()` Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index c5c6d29..2c0875c 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -2737,6 +2737,7 @@ SDL_GameControllerEventState(int state)
const Uint32 event_list[] = {
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
+ SDL_CONTROLLERTOUCHPADDOWN, SDL_CONTROLLERTOUCHPADMOTION, SDL_CONTROLLERTOUCHPADUP, SDL_CONTROLLERSENSORUPDATE,
};
unsigned int i;