Fixes bug #2037, common EGL code for Android and X11
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diff --git a/Android.mk b/Android.mk
index 3230f9f..7338233 100755
--- a/Android.mk
+++ b/Android.mk
@@ -44,6 +44,6 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/video/android/*.c))
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
-LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
include $(BUILD_SHARED_LIBRARY)
diff --git a/android-project/src/org/libsdl/app/SDLActivity.java b/android-project/src/org/libsdl/app/SDLActivity.java
index 7184a32..f173653 100644
--- a/android-project/src/org/libsdl/app/SDLActivity.java
+++ b/android-project/src/org/libsdl/app/SDLActivity.java
@@ -1,11 +1,5 @@
package org.libsdl.app;
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-import javax.microedition.khronos.egl.EGLSurface;
-
import android.app.*;
import android.content.*;
import android.view.*;
@@ -43,13 +37,6 @@ public class SDLActivity extends Activity {
protected static Thread mAudioThread;
protected static AudioTrack mAudioTrack;
- // EGL objects
- protected static EGLContext mEGLContext;
- protected static EGLSurface mEGLSurface;
- protected static EGLDisplay mEGLDisplay;
- protected static EGLConfig mEGLConfig;
- protected static int mGLMajor, mGLMinor;
-
// Load the .so
static {
System.loadLibrary("SDL2");
@@ -70,9 +57,7 @@ public class SDLActivity extends Activity {
mSingleton = this;
// Set up the surface
- mEGLSurface = EGL10.EGL_NO_SURFACE;
mSurface = new SDLSurface(getApplication());
- mEGLContext = EGL10.EGL_NO_CONTEXT;
mLayout = new AbsoluteLayout(this);
mLayout.addView(mSurface);
@@ -252,29 +237,12 @@ public class SDLActivity extends Activity {
int action, float x,
float y, float p);
public static native void onNativeAccel(float x, float y, float z);
-
- // Java functions called from C
-
- public static boolean createGLContext(int majorVersion, int minorVersion, int[] attribs) {
- return initEGL(majorVersion, minorVersion, attribs);
- }
-
- public static void deleteGLContext() {
- if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext != EGL10.EGL_NO_CONTEXT) {
- EGL10 egl = (EGL10)EGLContext.getEGL();
- egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
- egl.eglDestroyContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLContext);
- SDLActivity.mEGLContext = EGL10.EGL_NO_CONTEXT;
-
- if (SDLActivity.mEGLSurface != EGL10.EGL_NO_SURFACE) {
- egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
- SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
- }
- }
- }
+ public static native void onNativeSurfaceChanged();
+ public static native void onNativeSurfaceDestroyed();
+ public static native void nativeFlipBuffers();
public static void flipBuffers() {
- flipEGL();
+ SDLActivity.nativeFlipBuffers();
}
public static boolean setActivityTitle(String title) {
@@ -332,147 +300,9 @@ public class SDLActivity extends Activity {
// Transfer the task to the main thread as a Runnable
return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h));
}
-
-
- // EGL functions
- public static boolean initEGL(int majorVersion, int minorVersion, int[] attribs) {
- try {
- EGL10 egl = (EGL10)EGLContext.getEGL();
-
- if (SDLActivity.mEGLDisplay == null) {
- SDLActivity.mEGLDisplay = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
- int[] version = new int[2];
- egl.eglInitialize(SDLActivity.mEGLDisplay, version);
- }
-
- if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
- // No current GL context exists, we will create a new one.
- Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
- EGLConfig[] configs = new EGLConfig[128];
- int[] num_config = new int[1];
- if (!egl.eglChooseConfig(SDLActivity.mEGLDisplay, attribs, configs, 1, num_config) || num_config[0] == 0) {
- Log.e("SDL", "No EGL config available");
- return false;
- }
- EGLConfig config = null;
- int bestdiff = -1, bitdiff;
- int[] value = new int[1];
-
- // eglChooseConfig returns a number of configurations that match or exceed the requested attribs.
- // From those, we select the one that matches our requirements more closely
- Log.v("SDL", "Got " + num_config[0] + " valid modes from egl");
- for(int i = 0; i < num_config[0]; i++) {
- bitdiff = 0;
- // Go through some of the attributes and compute the bit difference between what we want and what we get.
- for (int j = 0; ; j += 2) {
- if (attribs[j] == EGL10.EGL_NONE)
- break;
-
- if (attribs[j+1] != EGL10.EGL_DONT_CARE && (attribs[j] == EGL10.EGL_RED_SIZE ||
- attribs[j] == EGL10.EGL_GREEN_SIZE ||
- attribs[j] == EGL10.EGL_BLUE_SIZE ||
- attribs[j] == EGL10.EGL_ALPHA_SIZE ||
- attribs[j] == EGL10.EGL_DEPTH_SIZE ||
- attribs[j] == EGL10.EGL_STENCIL_SIZE)) {
- egl.eglGetConfigAttrib(SDLActivity.mEGLDisplay, configs[i], attribs[j], value);
- bitdiff += value[0] - attribs[j + 1]; // value is always >= attrib
- }
- }
-
- if (bitdiff < bestdiff || bestdiff == -1) {
- config = configs[i];
- bestdiff = bitdiff;
- }
-
- if (bitdiff == 0) break; // we found an exact match!
- }
-
- Log.d("SDL", "Selected mode with a total bit difference of " + bestdiff);
-
- SDLActivity.mEGLConfig = config;
- SDLActivity.mGLMajor = majorVersion;
- SDLActivity.mGLMinor = minorVersion;
- }
- return SDLActivity.createEGLSurface();
-
- } catch(Exception e) {
- Log.v("SDL", e + "");
- for (StackTraceElement s : e.getStackTrace()) {
- Log.v("SDL", s.toString());
- }
- return false;
- }
- }
-
- public static boolean createEGLContext() {
- EGL10 egl = (EGL10)EGLContext.getEGL();
- int EGL_CONTEXT_CLIENT_VERSION=0x3098;
- int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
- SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
- if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
- Log.e("SDL", "Couldn't create context");
- return false;
- }
- return true;
- }
-
- public static boolean createEGLSurface() {
- if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
- EGL10 egl = (EGL10)EGLContext.getEGL();
- if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) createEGLContext();
-
- if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
- Log.v("SDL", "Creating new EGL Surface");
- SDLActivity.mEGLSurface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
- if (SDLActivity.mEGLSurface == EGL10.EGL_NO_SURFACE) {
- Log.e("SDL", "Couldn't create surface");
- return false;
- }
- }
- else Log.v("SDL", "EGL Surface remains valid");
-
- if (egl.eglGetCurrentContext() != SDLActivity.mEGLContext) {
- if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
- Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
- // TODO: Notify the user via a message that the old context could not be restored, and that textures need to be manually restored.
- createEGLContext();
- if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface, SDLActivity.mEGLSurface, SDLActivity.mEGLContext)) {
- Log.e("SDL", "Failed making EGL Context current");
- return false;
- }
- }
- else Log.v("SDL", "EGL Context made current");
- }
- else Log.v("SDL", "EGL Context remains current");
-
- return true;
- } else {
- Log.e("SDL", "Surface creation failed, display = " + SDLActivity.mEGLDisplay + ", config = " + SDLActivity.mEGLConfig);
- return false;
- }
- }
-
- // EGL buffer flip
- public static void flipEGL() {
- try {
- EGL10 egl = (EGL10)EGLContext.getEGL();
-
- egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
-
- // drawing here
-
- egl.eglWaitGL();
-
- egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
-
-
- } catch(Exception e) {
- Log.v("SDL", "flipEGL(): " + e);
- for (StackTraceElement s : e.getStackTrace()) {
- Log.v("SDL", s.toString());
- }
- }
+ public static Surface getNativeSurface() {
+ return SDLActivity.mSurface.getNativeSurface();
}
// Audio
@@ -600,14 +430,16 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
mWidth = 1.0f;
mHeight = 1.0f;
}
+
+ public Surface getNativeSurface() {
+ return getHolder().getSurface();
+ }
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
- // Set mIsSurfaceReady to 'true' *before* any call to handleResume
- SDLActivity.mIsSurfaceReady = true;
}
// Called when we lose the surface
@@ -617,16 +449,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Call this *before* setting mIsSurfaceReady to 'false'
SDLActivity.handlePause();
SDLActivity.mIsSurfaceReady = false;
-
- /* We have to clear the current context and destroy the egl surface here
- * Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
- * Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
- */
-
- EGL10 egl = (EGL10)EGLContext.getEGL();
- egl.eglMakeCurrent(SDLActivity.mEGLDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
- egl.eglDestroySurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
- SDLActivity.mEGLSurface = EGL10.EGL_NO_SURFACE;
+ SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@@ -687,6 +510,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
// Set mIsSurfaceReady to 'true' *before* making a call to handleResume
SDLActivity.mIsSurfaceReady = true;
+ SDLActivity.onNativeSurfaceChanged();
+
if (SDLActivity.mSDLThread == null) {
// This is the entry point to the C app.
diff --git a/configure b/configure
index 38084c2..41adac4 100755
--- a/configure
+++ b/configure
@@ -20547,9 +20547,9 @@ fi
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES (EGL) support" >&5
-$as_echo_n "checking for OpenGL ES (EGL) support... " >&6; }
- video_opengles=no
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for EGL support" >&5
+$as_echo_n "checking for EGL support... " >&6; }
+ video_opengl_egl=no
cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
@@ -20566,21 +20566,26 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
- video_opengles=yes
+ video_opengl_egl=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles" >&5
-$as_echo "$video_opengles" >&6; }
- if test x$video_opengles = xyes; then
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengl_egl" >&5
+$as_echo "$video_opengl_egl" >&6; }
+ if test x$video_opengl_egl = xyes; then
+
+$as_echo "#define SDL_VIDEO_OPENGL_EGL 1" >>confdefs.h
+
+ fi
+
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v1 headers" >&5
$as_echo_n "checking for OpenGL ES v1 headers... " >&6; }
- video_opengles_v1=no
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+ video_opengles_v1=no
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
- #include <GLES/gl.h>
- #include <GLES/glext.h>
+ #include <GLES/gl.h>
+ #include <GLES/glext.h>
int
main ()
@@ -20593,28 +20598,29 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
- video_opengles_v1=yes
+ video_opengles_v1=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v1" >&5
$as_echo "$video_opengles_v1" >&6; }
- if test x$video_opengles_v1 = xyes; then
+ if test x$video_opengles_v1 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h
- fi
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
+ fi
+
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5
$as_echo_n "checking for OpenGL ES v2 headers... " >&6; }
- video_opengles_v2=no
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+ video_opengles_v2=no
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
+ #include <GLES2/gl2.h>
+ #include <GLES2/gl2ext.h>
int
main ()
@@ -20627,20 +20633,19 @@ main ()
_ACEOF
if ac_fn_c_try_compile "$LINENO"; then :
- video_opengles_v2=yes
+ video_opengles_v2=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5
$as_echo "$video_opengles_v2" >&6; }
- if test x$video_opengles_v2 = xyes; then
+ if test x$video_opengles_v2 = xyes; then
$as_echo "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h
$as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
- fi
fi
fi
}
diff --git a/configure.in b/configure.in
index 252efe4..de32e6a 100644
--- a/configure.in
+++ b/configure.in
@@ -1681,44 +1681,47 @@ dnl Find OpenGL ES
CheckOpenGLESX11()
{
if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then
- AC_MSG_CHECKING(for OpenGL ES (EGL) support)
- video_opengles=no
+ AC_MSG_CHECKING(for EGL support)
+ video_opengl_egl=no
AC_TRY_COMPILE([
#include <EGL/egl.h>
],[
],[
- video_opengles=yes
+ video_opengl_egl=yes
])
- AC_MSG_RESULT($video_opengles)
- if test x$video_opengles = xyes; then
- AC_MSG_CHECKING(for OpenGL ES v1 headers)
- video_opengles_v1=no
- AC_TRY_COMPILE([
- #include <GLES/gl.h>
- #include <GLES/glext.h>
- ],[
- ],[
- video_opengles_v1=yes
- ])
- AC_MSG_RESULT($video_opengles_v1)
- if test x$video_opengles_v1 = xyes; then
- AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
- AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
- fi
- AC_MSG_CHECKING(for OpenGL ES v2 headers)
- video_opengles_v2=no
- AC_TRY_COMPILE([
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- ],[
- ],[
- video_opengles_v2=yes
- ])
- AC_MSG_RESULT($video_opengles_v2)
- if test x$video_opengles_v2 = xyes; then
- AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
- AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
- fi
+ AC_MSG_RESULT($video_opengl_egl)
+ if test x$video_opengl_egl = xyes; then
+ AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ])
+ fi
+
+ AC_MSG_CHECKING(for OpenGL ES v1 headers)
+ video_opengles_v1=no
+ AC_TRY_COMPILE([
+ #include <GLES/gl.h>
+ #include <GLES/glext.h>
+ ],[
+ ],[
+ video_opengles_v1=yes
+ ])
+ AC_MSG_RESULT($video_opengles_v1)
+ if test x$video_opengles_v1 = xyes; then
+ AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ])
+ AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ])
+ fi
+
+ AC_MSG_CHECKING(for OpenGL ES v2 headers)
+ video_opengles_v2=no
+ AC_TRY_COMPILE([
+ #include <GLES2/gl2.h>
+ #include <GLES2/gl2ext.h>
+ ],[
+ ],[
+ video_opengles_v2=yes
+ ])
+ AC_MSG_RESULT($video_opengles_v2)
+ if test x$video_opengles_v2 = xyes; then
+ AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
+ AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ])
fi
fi
}
diff --git a/include/SDL_config.h.in b/include/SDL_config.h.in
index 04ee110..3f92d57 100644
--- a/include/SDL_config.h.in
+++ b/include/SDL_config.h.in
@@ -290,6 +290,7 @@
#undef SDL_VIDEO_OPENGL_ES
#undef SDL_VIDEO_OPENGL_BGL
#undef SDL_VIDEO_OPENGL_CGL
+#undef SDL_VIDEO_OPENGL_EGL
#undef SDL_VIDEO_OPENGL_GLX
#undef SDL_VIDEO_OPENGL_WGL
#undef SDL_VIDEO_OPENGL_OSMESA
diff --git a/include/SDL_config_android.h b/include/SDL_config_android.h
index e0c019f..7c6b6cb 100644
--- a/include/SDL_config_android.h
+++ b/include/SDL_config_android.h
@@ -129,6 +129,7 @@
/* Enable OpenGL ES */
#define SDL_VIDEO_OPENGL_ES 1
+#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_RENDER_OGL_ES 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
diff --git a/include/SDL_video.h b/include/SDL_video.h
index f3a9619..30c7393 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -193,7 +193,7 @@ typedef enum
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
- SDL_GL_CONTEXT_PROFILE_ES = 0x0004
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /* GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
} SDL_GLprofile;
typedef enum
diff --git a/src/core/android/SDL_android.c b/src/core/android/SDL_android.c
index b7d1ff6..7606859 100644
--- a/src/core/android/SDL_android.c
+++ b/src/core/android/SDL_android.c
@@ -33,6 +33,7 @@
#include "../../video/android/SDL_androidkeyboard.h"
#include "../../video/android/SDL_androidtouch.h"
#include "../../video/android/SDL_androidvideo.h"
+#include "../../video/android/SDL_androidwindow.h"
#include <android/log.h>
#include <pthread.h>
@@ -67,8 +68,7 @@ static JavaVM* mJavaVM;
static jclass mActivityClass;
// method signatures
-static jmethodID midCreateGLContext;
-static jmethodID midDeleteGLContext;
+static jmethodID midGetNativeSurface;
static jmethodID midFlipBuffers;
static jmethodID midAudioInit;
static jmethodID midAudioWriteShortBuffer;
@@ -116,10 +116,8 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
mActivityClass = (jclass)((*mEnv)->NewGlobalRef(mEnv, cls));
- midCreateGLContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
- "createGLContext","(II[I)Z");
- midDeleteGLContext = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
- "deleteGLContext","()V");
+ midGetNativeSurface = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
+ "getNativeSurface","()Landroid/view/Surface;");
midFlipBuffers = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
"flipBuffers","()V");
midAudioInit = (*mEnv)->GetStaticMethodID(mEnv, mActivityClass,
@@ -133,7 +131,7 @@ void SDL_Android_Init(JNIEnv* mEnv, jclass cls)
bHasNewData = false;
- if(!midCreateGLContext || !midFlipBuffers || !midAudioInit ||
+ if(!midGetNativeSurface || !midFlipBuffers || !midAudioInit ||
!midAudioWriteShortBuffer || !midAudioWriteByteBuffer || !midAudioQuit) {
__android_log_print(ANDROID_LOG_WARN, "SDL", "SDL: Couldn't locate Java callbacks, check that they're named and typed correctly");
}
@@ -148,6 +146,65 @@ void Java_org_libsdl_app_SDLActivity_onNativeResize(
Android_SetScreenResolution(width, height, format);
}
+
+// Surface Created
+void Java_org_libsdl_app_SDLActivity_onNativeSurfaceChanged(JNIEnv* env, jclass jcls)
+{
+ SDL_WindowData *data;
+ SDL_VideoDevice *_this;
+
+ if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
+ return;
+ }
+
+ _this = SDL_GetVideoDevice();
+ data = (SDL_WindowData *) Android_Window->driverdata;
+
+ /* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
+ if (data->egl_surface == EGL_NO_SURFACE) {
+ if(data->native_window) {
+ ANativeWindow_release(data->native_window);
+ }
+ data->native_window = Android_JNI_GetNativeWindow();
+ data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
+ }
+
+ /* GL Context handling is done in the event loop because this function is run from the Java thread */
+
+}
+
+// Surface Destroyed
+void Java_org_libsdl_app_SDLActivity_onNativeSurfaceDestroyed(JNIEnv* env, jclass jcls)
+{
+ /* We have to clear the current context and destroy the egl surface here
+ * Otherwise there's BAD_NATIVE_WINDOW errors coming from eglCreateWindowSurface on resume
+ * Ref: http://stackoverflow.com/questions/8762589/eglcreatewindowsurface-on-ics-and-switching-from-2d-to-3d
+ */
+ SDL_WindowData *data;
+ SDL_VideoDevice *_this;
+
+ if (Android_Window == NULL || Android_Window->driverdata == NULL ) {
+ return;
+ }
+
+ _this = SDL_GetVideoDevice();
+ data = (SDL_WindowData *) Android_Window->driverdata;
+
+ if (data->egl_surface != EGL_NO_SURFACE) {
+ SDL_EGL_MakeCurrent(_this, NULL, NULL);
+ SDL_EGL_DestroySurface(_this, data->egl_surface);
+ data->egl_surface = EGL_NO_SURFACE;
+ }
+
+ /* GL Context handling is done in the event loop because this function is run from the Java thread */
+
+}
+
+void Java_org_libsdl_app_SDLActivity_nativeFlipBuffers(JNIEnv* env, jclass jcls)
+{
+ SDL_GL_SwapWindow(Android_Window);
+}
+
// Keydown
void Java_org_libsdl_app_SDLActivity_onNativeKeyDown(
JNIEnv* env, jclass jcls, jint keycode)
@@ -317,47 +374,17 @@ static SDL_bool LocalReferenceHolder_IsActive()
return s_active > 0;
}
-
-SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion,
- int red, int green, int blue, int alpha,
- int buffer, int depth, int stencil,
- int buffers, int samples)
+ANativeWindow* Android_JNI_GetNativeWindow(void)
{
+ ANativeWindow* anw;
+ jobject s;
JNIEnv *env = Android_JNI_GetEnv();
- jint attribs[] = {
- EGL_RED_SIZE, red,
- EGL_GREEN_SIZE, green,
- EGL_BLUE_SIZE, blue,
- EGL_ALPHA_SIZE, alpha,
- EGL_BUFFER_SIZE, buffer,
- EGL_DEPTH_SIZE, depth,
- EGL_STENCIL_SIZE, stencil,
- EGL_SAMPLE_BUFFERS, buffers,
- EGL_SAMPLES, samples,
- EGL_RENDERABLE_TYPE, (majorVersion == 1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT),
- EGL_NONE
- };
- int len = SDL_arraysize(attribs);
-
- jintArray array;
-
- array = (*env)->NewIntArray(env, len);
- (*env)->SetIntArrayRegion(env, array, 0, len, attribs);
-
- jboolean success = (*env)->CallStaticBooleanMethod(env, mActivityClass, midCreateGLContext, majorVersion, minorVersion, array);
-
- (*env)->DeleteLocalRef(env, array);
-
- return success ? SDL_TRUE : SDL_FALSE;
-}
-
-SDL_bool Android_JNI_DeleteContext(void)
-{
- /* There's only one context, so no parameter for now */
- JNIEnv *env = Android_JNI_GetEnv();
- (*env)->CallStaticVoidMethod(env, mActivityClass, midDeleteGLContext);
- return SDL_TRUE;
+ s = (*env)->CallStaticObjectMethod(env, mActivityClass, midGetNativeSurface);
+ anw = ANativeWindow_fromSurface(env, s);
+ (*env)->DeleteLocalRef(env, s);
+
+ return anw;
}
void Android_JNI_SwapWindow()
diff --git a/src/core/android/SDL_android.h b/src/core/android/SDL_android.h
index 973f588..e95fd46 100644
--- a/src/core/android/SDL_android.h
+++ b/src/core/android/SDL_android.h
@@ -27,16 +27,20 @@ extern "C" {
/* *INDENT-ON* */
#endif
+#include <EGL/eglplatform.h>
+#include <android/native_window_jni.h>
+
#include "SDL_rect.h"
/* Interface from the SDL library into the Android Java activity */
-extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
-extern SDL_bool Android_JNI_DeleteContext(void);
+/*extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
+extern SDL_bool Android_JNI_DeleteContext(void);*/
extern void Android_JNI_SwapWindow();
extern void Android_JNI_SetActivityTitle(const char *title);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput();
+extern ANativeWindow* Android_JNI_GetNativeWindow(void);
/* Audio support */
extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames);
diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
new file mode 100644
index 0000000..da29374
--- /dev/null
+++ b/src/video/SDL_egl.c
@@ -0,0 +1,407 @@
+/*
+ * Simple DirectMedia Layer
+ * Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ * misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
+#include "SDL_config.h"
+
+#if SDL_VIDEO_OPENGL_EGL
+
+#include "SDL_sysvideo.h"
+#include "SDL_egl.h"
+
+#define DEFAULT_EGL "libEGL.so"
+#define DEFAULT_OGL_ES2 "libGLESv2.so"
+#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
+#define DEFAULT_OGL_ES "libGLESv1_CM.so"
+
+#define LOAD_FUNC(NAME) \
+*((void**)&_this->egl_data->NAME) = dlsym(handle, #NAME); \
+if (!_this->egl_data->NAME) \
+{ \
+ return SDL_SetError("Could not retrieve EGL function " #NAME); \
+}
+
+/* EGL implementation of SDL OpenGL ES support */
+
+void *
+SDL_EGL_GetProcAddress(_THIS, const char *proc)
+{
+ static char procname[1024];
+ void *handle;
+ void *retval;
+
+ /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */
+#if !defined(SDL_VIDEO_DRIVER_ANDROID)
+ handle = _this->egl_data->egl_dll_handle;
+ if (_this->egl_data->eglGetProcAddress) {
+ retval = _this->egl_data->eglGetProcAddress(proc);
+ if (retval) {
+ return retval;
+ }
+ }
+#endif
+
+ handle = _this->gl_config.dll_handle;
+ #if defined(__OpenBSD__) && !defined(__ELF__)
+ #undef dlsym(x,y);
+ #endif
+ retval = dlsym(handle, proc);
+ if (!retval && strlen(proc) <= 1022) {
+ procname[0] = '_';
+ strcpy(procname + 1, proc);
+ retval = dlsym(handle, procname);
+ }
+ return retval;
+}
+
+void
+SDL_EGL_UnloadLibrary(_THIS)
+{
+ if ((_this->egl_data) && (_this->gl_config.driver_loaded)) {
+ _this->egl_data->eglTerminate(_this->egl_data->egl_display);
+
+ dlclose(_this->gl_config.dll_handle);
+ dlclose(_this->egl_data->egl_dll_handle);
+
+ SDL_free(_this->egl_data);
+ _this->egl_data = NULL;
+
+ _this->gl_config.dll_handle = NULL;
+ _this->gl_config.driver_loaded = 0;
+ }
+}
+
+int
+SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display)
+{
+ void *handle;
+ int dlopen_flags;
+
+ if (_this->egl_data) {
+ return SDL_SetError("OpenGL ES context already created");
+ }
+
+ /* Unload the old driver and reset the pointers */
+ SDL_EGL_UnloadLibrary(_this);
+
+ #ifdef RTLD_GLOBAL
+ dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
+ #else
+ dlopen_flags = RTLD_LAZY;
+ #endif
+ handle = dlopen(path, dlopen_flags);
+ /* Catch the case where the application isn't linked with EGL */
+ if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) {
+
+ dlclose(handle);
+ path = getenv("SDL_VIDEO_EGL_DRIVER");
+ if (path == NULL) {
+ path = DEFAULT_EGL;
+ }
+ handle = dlopen(path, dlopen_flags);
+ }
+
+ if (handle == NULL) {
+ return SDL_SetError("Could not load OpenGL ES/EGL library");
+ }
+
+ _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
+ if (!_this->egl_data) {
+ return SDL_OutOfMemory();
+ }
+
+ /* Load new function pointers */
+ LOAD_FUNC(eglGetDisplay);
+ LOAD_FUNC(eglInitialize);
+ LOAD_FUNC(eglTerminate);
+ LOAD_FUNC(eglGetProcAddress);
+ LOAD_FUNC(eglChooseConfig);
+ LOAD_FUNC(eglGetConfigAttrib);
+ LOAD_FUNC(eglCreateContext);
+ LOAD_FUNC(eglDestroyContext);
+ LOAD_FUNC(eglCreateWindowSurface);
+ LOAD_FUNC(eglDestroySurface);
+ LOAD_FUNC(eglMakeCurrent);
+ LOAD_FUNC(eglSwapBuffers);
+ LOAD_FUNC(eglSwapInterval);
+ LOAD_FUNC(eglWaitNative);
+ LOAD_FUNC(eglWaitGL);
+
+ _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
+
+ if (!_this->egl_data->egl_display) {
+ return SDL_SetError("Could not get EGL display");
+ }
+
+ if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
+ return SDL_SetError("Could not initialize EGL");
+ }
+
+ _this->egl_data->egl_dll_handle = handle;
+
+ path = getenv("SDL_VIDEO_GL_DRIVER");
+ handle = dlopen(path, dlopen_flags);
+ if ((path == NULL) | (handle == NULL)) {
+ if (_this->gl_config.major_version > 1) {
+ path = DEFAULT_OGL_ES2;
+ handle = dlopen(path, dlopen_flags);
+ } else {
+ path = DEFAULT_OGL_ES;
+ handle = dlopen(path, dlopen_flags);
+ if (handle == NULL) {
+ path = DEFAULT_OGL_ES_PVR;
+ handle = dlopen(path, dlopen_flags);
+ }
+ }
+ }
+
+ if (handle == NULL) {
+ return SDL_SetError("Could not initialize OpenGL ES library");
+ }
+
+ _this->gl_config.dll_handle = handle;
+ _this->gl_config.driver_loaded = 1;
+
+ if (path) {
+ strncpy(_this->gl_config.driver_path, path,
+ sizeof(_this->gl_config.driver_path) - 1);
+ } else {
+ strcpy(_this->gl_config.driver_path, "");
+ }
+
+ /* We need to select a config here to satisfy some video backends such as X11 */
+ SDL_EGL_ChooseConfig(_this);
+
+ return 0;
+}
+
+int
+SDL_EGL_ChooseConfig(_THIS)
+{
+ /* 64 seems nice. */
+ EGLint attribs[64];
+ EGLint found_configs = 0;
+ int i;
+
+ if (!_this->egl_data) {
+ /* The EGL library wasn't loaded, SDL_GetError() should have info */
+ return -1;
+ }
+
+ /* Get a valid EGL configuration */
+ i = 0;
+ attribs[i++] = EGL_RED_SIZE;
+ attribs[i++] = _this->gl_config.red_size;
+ attribs[i++] = EGL_GREEN_SIZE;
+ attribs[i++] = _this->gl_config.green_size;
+ attribs[i++] = EGL_BLUE_SIZE;
+ attribs[i++] = _this->gl_config.blue_size;
+
+ if (_this->gl_config.alpha_size) {
+ attribs[i++] = EGL_ALPHA_SIZE;
+ attribs[i++] = _this->gl_config.alpha_size;
+ }
+
+ if (_this->gl_config.buffer_size) {
+ attribs[i++] = EGL_BUFFER_SIZE;
+ attribs[i++] = _this->gl_config.buffer_size;
+ }
+
+ attribs[i++] = EGL_DEPTH_SIZE;
+ attribs[i++] = _this->gl_config.depth_size;
+
+ if (_this->gl_config.stencil_size) {
+ attribs[i++] = EGL_STENCIL_SIZE;
+ attribs[i++] = _this->gl_config.stencil_size;
+ }
+
+ if (_this->gl_config.multisamplebuffers) {
+ attribs[i++] = EGL_SAMPLE_BUFFERS;
+ attribs[i++] = _this->gl_config.multisamplebuffers;
+ }
+
+ if (_this->gl_config.multisamplesamples) {
+ attribs[i++] = EGL_SAMPLES;
+ attribs[i++] = _this->gl_config.multisamplesamples;
+ }
+
+ attribs[i++] = EGL_RENDERABLE_TYPE;
+ if (_this->gl_config.major_version == 2) {
+ attribs[i++] = EGL_OPENGL_ES2_BIT;
+ } else {
+ attribs[i++] = EGL_OPENGL_ES_BIT;
+ }
+
+ attribs[i++] = EGL_NONE;
+
+ if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
+ attribs,
+ &_this->egl_data->egl_config, 1,
+ &found_configs) == EGL_FALSE ||
+ found_configs == 0) {
+ return SDL_SetError("Couldn't find matching EGL config");
+ }
+
+ return 0;
+}
+
+SDL_GLContext
+SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
+{
+ EGLint context_attrib_list[] = {
+ EGL_CONTEXT_CLIENT_VERSION,
+ 1,
+ EGL_NONE
+ };
+
+ EGLContext egl_context;
+
+ if (!_this->egl_data) {
+ /* The EGL library wasn't loaded, SDL_GetError() should have info */
+ return NULL;
+ }
+
+ if (_this->gl_config.major_version) {
+ context_attrib_list[1] = _this->gl_config.major_version;
+ }
+
+ egl_context =
+ _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
+ _this->egl_data->egl_config,
+ EGL_NO_CONTEXT, context_attrib_list);
+
+ if (egl_context == EGL_NO_CONTEXT) {
+ SDL_SetError("Could not create EGL context");
+ return NULL;
+ }
+
+ _this->egl_data->egl_swapinterval = 0;
+
+ if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
+ SDL_EGL_DeleteContext(_this, egl_context);
+ SDL_SetError("Could not make EGL context current");
+ return NULL;
+ }
+
+ return (SDL_GLContext) egl_context;
+}
+
+int
+SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
+{
+ if (!_this->egl_data) {
+ return SDL_SetError("OpenGL not initialized");
+ }
+
+ EGLContext egl_context = (EGLContext) context;
+
+ /* The android emulator crashes badly if you try to eglMakeCurrent
+ * with a valid context and invalid surface, so we have to check for both here.
+ */
+ if (!egl_context || !egl_surface) {
+ _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+ else {
+ if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
+ egl_surface, egl_surface, egl_context)) {
+ return SDL_SetError("Unable to make EGL context current");
+ }
+ }
+
+ return 0;
+}
+
+int
+SDL_EGL_SetSwapInterval(_THIS, int interval)
+{
+ if (_this->egl_data) {
+ return SDL_SetError("OpenGL ES context not active");
+ }
+
+ EGLBoolean status;
+ status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
+ if (status == EGL_TRUE) {
+ _this->egl_data->egl_swapinterval = interval;
+ return 0;
+ }
+
+ return SDL_SetError("Unable to set the EGL swap interval");
+}
+
+int
+SDL_EGL_GetSwapInterval(_THIS)
+{
+ if (_this->egl_data) {
+ return SDL_SetError("OpenGL ES context not active");
+ }
+
+ return _this->egl_data->egl_swapinterval;
+}
+
+void
+SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
+{
+ _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface);
+}
+
+void
+SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
+{
+ /* Clean up GLES and EGL */
+ if (!_this->egl_data) {
+ return;
+ }
+
+ EGLContext egl_context = (EGLContext) context;
+
+ if (!egl_context && egl_context != EGL_NO_CONTEXT) {
+ SDL_EGL_MakeCurrent(_this, NULL, NULL);
+ _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
+ }
+
+ /* FIXME: This "crappy fix" comes from the X11 code,
+ * it's required so you can create a GLX context, destroy it and create a EGL one */
+ SDL_EGL_UnloadLibrary(_this);
+}
+
+EGLSurface *
+SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
+{
+ return _this->egl_data->eglCreateWindowSurface(
+ _this->egl_data->egl_display,
+ _this->egl_data->egl_config,
+ nw, NULL);
+}
+
+void
+SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
+{
+ if (!_this->egl_data) {
+ return;
+ }
+
+ if (egl_surface != EGL_NO_SURFACE) {
+ _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
+ }
+}
+
+#endif /* SDL_VIDEO_OPENGL_EGL */
+
+/* vi: set ts=4 sw=4 expandtab: */
+
\ No newline at end of file
diff --git a/src/video/SDL_egl.h b/src/video/SDL_egl.h
new file mode 100644
index 0000000..d613905
--- /dev/null
+++ b/src/video/SDL_egl.h
@@ -0,0 +1,132 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_egl_h
+#define _SDL_egl_h
+
+#if SDL_VIDEO_OPENGL_EGL
+
+#include <EGL/egl.h>
+
+#include <dlfcn.h>
+#if defined(__OpenBSD__) && !defined(__ELF__)
+#define dlsym(x,y) dlsym(x, "_" y)
+#endif
+
+#include "SDL_sysvideo.h"
+
+typedef struct SDL_EGL_VideoData
+{
+ void *egl_dll_handle;
+ EGLDisplay egl_display;
+ EGLConfig egl_config;
+ int egl_swapinterval;
+
+ EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
+ EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
+ EGLint * minor);
+ EGLBoolean(*eglTerminate) (EGLDisplay dpy);
+
+ void *(*eglGetProcAddress) (const char * procName);
+
+ EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
+ const EGLint * attrib_list,
+ EGLConfig * configs,
+ EGLint config_size, EGLint * num_config);
+
+ EGLContext(*eglCreateContext) (EGLDisplay dpy,
+ EGLConfig config,
+ EGLContext share_list,
+ const EGLint * attrib_list);
+
+ EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
+
+ EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
+ EGLConfig config,
+ NativeWindowType window,
+ const EGLint * attrib_list);
+ EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
+
+ EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx);
+
+ EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
+
+ EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
+
+ const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
+
+ EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint * value);
+
+ EGLBoolean(*eglWaitNative) (EGLint engine);
+
+ EGLBoolean(*eglWaitGL)(void);
+} SDL_EGL_VideoData;
+
+/* OpenGLES functions */
+extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
+extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display);
+extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc);
+extern void SDL_EGL_UnloadLibrary(_THIS);
+extern int SDL_EGL_ChooseConfig(_THIS);
+extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
+extern int SDL_EGL_GetSwapInterval(_THIS);
+extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
+extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
+extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);
+
+/* These need to be wrapped to get the surface for the window by the platform GLES implementation */
+extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface);
+extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context);
+extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface);
+
+/* A few of useful macros */
+
+#define SDL_EGL_SwapWindow_impl(BACKEND) void \
+BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \
+{\
+ SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
+}
+
+#define SDL_EGL_MakeCurrent_impl(BACKEND) int \
+BACKEND ## _GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) \
+{\
+ if (window && context) { \
+ return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); \
+ }\
+ else {\
+ return SDL_EGL_MakeCurrent(_this, NULL, NULL);\
+ }\
+}
+
+#define SDL_EGL_CreateContext_impl(BACKEND) SDL_GLContext \
+BACKEND ## _GLES_CreateContext(_THIS, SDL_Window * window) \
+{\
+ return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\
+}
+
+#endif /* SDL_VIDEO_OPENGL_EGL */
+
+#endif /* _SDL_egl_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/SDL_sysvideo.h b/src/video/SDL_sysvideo.h
index 4973648..084742f 100644
--- a/src/video/SDL_sysvideo.h
+++ b/src/video/SDL_sysvideo.h
@@ -313,7 +313,11 @@ struct SDL_VideoDevice
/* Data private to this driver */
void *driverdata;
struct SDL_GLDriverData *gl_data;
-
+
+#if SDL_VIDEO_OPENGL_EGL
+ struct SDL_EGL_VideoData *egl_data;
+#endif
+
#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
struct SDL_PrivateGLESData *gles_data;
#endif
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index bab6c6c..b5c16e5 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -487,12 +487,17 @@ SDL_VideoInit(const char *driver_name)
#elif SDL_VIDEO_OPENGL_ES
_this->gl_config.major_version = 1;
_this->gl_config.minor_version = 1;
+#if SDL_VIDEO_OPENGL_EGL
_this->gl_config.use_egl = 1;
+#endif
#elif SDL_VIDEO_OPENGL_ES2
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
+#if SDL_VIDEO_OPENGL_EGL
_this->gl_config.use_egl = 1;
#endif
+
+#endif
_this->gl_config.flags = 0;
_this->gl_config.profile_mask = 0;
_this->gl_config.share_with_current_context = 0;
diff --git a/src/video/android/SDL_androidevents.c b/src/video/android/SDL_androidevents.c
index add86df..d0a16e1 100644
--- a/src/video/android/SDL_androidevents.c
+++ b/src/video/android/SDL_androidevents.c
@@ -27,6 +27,32 @@
#include "SDL_androidevents.h"
#include "SDL_events.h"
+#include "SDL_androidwindow.h"
+
+void android_egl_context_backup();
+void android_egl_context_restore();
+
+void
+android_egl_context_restore()
+{
+ SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
+ if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
+ /* The context is no longer valid, create a new one */
+ /* FIXME: Notify the user that the context changed and textures need to be re created*/
+ data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
+ SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
+ }
+}
+
+void
+android_egl_context_backup()
+{
+ /* Keep a copy of the EGL Context so we can try to restore it when we resume */
+ SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
+ data->egl_context = SDL_GL_GetCurrentContext();
+ /* We need to do this so the EGLSurface can be freed */
+ SDL_GL_MakeCurrent(Android_Window, NULL);
+}
void
Android_PumpEvents(_THIS)
@@ -52,13 +78,9 @@ Android_PumpEvents(_THIS)
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
- /* TODO: Should we double check if we are on the same thread as the one that made the original GL context?
- * This call will go through the following chain of calls in Java:
- * SDLActivity::createGLContext -> SDLActivity:: initEGL -> SDLActivity::createEGLSurface -> SDLActivity::createEGLContext
- * SDLActivity::createEGLContext will attempt to restore the GL context first, and if that fails it will create a new one
- * If a new GL context is created, the user needs to restore the textures manually (TODO: notify the user that this happened with a message)
- */
- SDL_GL_CreateContext(Android_Window);
+
+ /* Restore the GL Context from here, as this operation is thread dependent */
+ android_egl_context_restore();
}
}
else {
@@ -70,13 +92,14 @@ Android_PumpEvents(_THIS)
isPausing = 1;
}
else {
+ android_egl_context_backup();
isPausing = 0;
isPaused = 1;
}
}
#else
if(SDL_SemTryWait(Android_PauseSem) == 0) {
- /* If we fall in here, the system is/was paused */
+ android_egl_context_backup();
isPaused = 1;
}
#endif
diff --git a/src/video/android/SDL_androidgl.c b/src/video/android/SDL_androidgl.c
index 6902bc1..1a3eb4c 100644
--- a/src/video/android/SDL_androidgl.c
+++ b/src/video/android/SDL_androidgl.c
@@ -25,6 +25,8 @@
/* Android SDL video driver implementation */
#include "SDL_video.h"
+#include "../SDL_egl.h"
+#include "SDL_androidwindow.h"
#include "SDL_androidvideo.h"
#include "../../core/android/SDL_android.h"
@@ -33,95 +35,20 @@
#include <dlfcn.h>
-static void* Android_GLHandle = NULL;
+SDL_EGL_CreateContext_impl(Android)
+SDL_EGL_MakeCurrent_impl(Android)
-/* GL functions */
-int
-Android_GL_LoadLibrary(_THIS, const char *path)
-{
- if (!Android_GLHandle) {
- Android_GLHandle = dlopen("libGLESv1_CM.so",RTLD_GLOBAL);
- if (!Android_GLHandle) {
- return SDL_SetError("Could not initialize GL ES library\n");
- }
- }
- return 0;
-}
-
-void *
-Android_GL_GetProcAddress(_THIS, const char *proc)
-{
- /*
- !!! FIXME: this _should_ use eglGetProcAddress(), but it appears to be
- !!! FIXME: busted on Android at the moment...
- !!! FIXME: http://code.google.com/p/android/issues/detail?id=7681
- !!! FIXME: ...so revisit this later. --ryan.
- */
- return dlsym(Android_GLHandle, proc);
-}
-
-void
-Android_GL_UnloadLibrary(_THIS)
+Android_GLES_SwapWindow(_THIS, SDL_Window * window)
{
- if(Android_GLHandle) {
- dlclose(Android_GLHandle);
- Android_GLHandle = NULL;
- }
-}
-
-SDL_GLContext
-Android_GL_CreateContext(_THIS, SDL_Window * window)
-{
- if (!Android_JNI_CreateContext(_this->gl_config.major_version,
- _this->gl_config.minor_version,
- _this->gl_config.red_size,
- _this->gl_config.green_size,
- _this->gl_config.blue_size,
- _this->gl_config.alpha_size,
- _this->gl_config.buffer_size,
- _this->gl_config.depth_size,
- _this->gl_config.stencil_size,
- _this->gl_config.multisamplebuffers,
- _this->gl_config.multisamplesamples)) {
- SDL_SetError("Couldn't create OpenGL context - see Android log for details");
- return NULL;
- }
- return (SDL_GLContext)1;
+ /* FIXME: These two functions were in the Java code, do we really need them? */
+ _this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE);
+ _this->egl_data->eglWaitGL();
+ SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
}
int
-Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
-{
- /* There's only one context, nothing to do... */
- return 0;
-}
-
-int
-Android_GL_SetSwapInterval(_THIS, int interval)
-{
- __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n");
- return 0;
-}
-
-int
-Android_GL_GetSwapInterval(_THIS)
-{
- __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n");
- return 0;
-}
-
-void
-Android_GL_SwapWindow(_THIS, SDL_Window * window)
-{
- Android_JNI_SwapWindow();
-}
-
-void
-Android_GL_DeleteContext(_THIS, SDL_GLContext context)
-{
- if (context) {
- Android_JNI_DeleteContext();
- }
+Android_GLES_LoadLibrary(_THIS, const char *path) {
+ return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0);
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */
diff --git a/src/video/android/SDL_androidvideo.c b/src/video/android/SDL_androidvideo.c
index 6dcb81e..0bf3a2c 100644
--- a/src/video/android/SDL_androidvideo.c
+++ b/src/video/android/SDL_androidvideo.c
@@ -44,17 +44,17 @@
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
+#include "../SDL_egl.h"
/* GL functions (SDL_androidgl.c) */
-extern int Android_GL_LoadLibrary(_THIS, const char *path);
-extern void *Android_GL_GetProcAddress(_THIS, const char *proc);
-extern void Android_GL_UnloadLibrary(_THIS);
-extern SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window);
-extern int Android_GL_MakeCurrent(_THIS, SDL_Window * window,
- SDL_GLContext context);
-extern int Android_GL_SetSwapInterval(_THIS, int interval);
-extern int Android_GL_GetSwapInterval(_THIS);
-extern void Android_GL_SwapWindow(_THIS, SDL_Window * window);
-extern void Android_GL_DeleteContext(_THIS, SDL_GLContext context);
+extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
+extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
+extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
+extern int Android_GLES_LoadLibrary(_THIS, const char *path);
+#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
+#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
+#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
+#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
+#define Android_GLES_DeleteContext SDL_EGL_DeleteContext
/* Android driver bootstrap functions */
@@ -114,15 +114,15 @@ Android_CreateDevice(int devindex)
device->free = Android_DeleteDevice;
/* GL pointers */
- device->GL_LoadLibrary = Android_GL_LoadLibrary;
- device->GL_GetProcAddress = Android_GL_GetProcAddress;
- device->GL_UnloadLibrary = Android_GL_UnloadLibrary;
- device->GL_CreateContext = Android_GL_CreateContext;
- device->GL_MakeCurrent = Android_GL_MakeCurrent;
- device->GL_SetSwapInterval = Android_GL_SetSwapInterval;
- device->GL_GetSwapInterval = Android_GL_GetSwapInterval;
- device->GL_SwapWindow = Android_GL_SwapWindow;
- device->GL_DeleteContext = Android_GL_DeleteContext;
+ device->GL_LoadLibrary = Android_GLES_LoadLibrary;
+ device->GL_GetProcAddress = Android_GLES_GetProcAddress;
+ device->GL_UnloadLibrary = Android_GLES_UnloadLibrary;
+ device->GL_CreateContext = Android_GLES_CreateContext;
+ device->GL_MakeCurrent = Android_GLES_MakeCurrent;
+ device->GL_SetSwapInterval = Android_GLES_SetSwapInterval;
+ device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
+ device->GL_SwapWindow = Android_GLES_SwapWindow;
+ device->GL_DeleteContext = Android_GLES_DeleteContext;
/* Text input */
device->StartTextInput = Android_StartTextInput;
diff --git a/src/video/android/SDL_androidwindow.c b/src/video/android/SDL_androidwindow.c
index 70e244e..acc40db 100644
--- a/src/video/android/SDL_androidwindow.c
+++ b/src/video/android/SDL_androidwindow.c
@@ -29,15 +29,15 @@
#include "SDL_androidvideo.h"
#include "SDL_androidwindow.h"
-#include "../../core/android/SDL_android.h"
-
int
Android_CreateWindow(_THIS, SDL_Window * window)
{
+ SDL_WindowData *data;
+
if (Android_Window) {
return SDL_SetError("Android only supports one window");
}
- Android_Window = window;
+
Android_PauseSem = SDL_CreateSemaphore(0);
Android_ResumeSem = SDL_CreateSemaphore(0);
@@ -56,7 +56,29 @@ Android_CreateWindow(_THIS, SDL_Window * window)
/* One window, it always has focus */
SDL_SetMouseFocus(window);
SDL_SetKeyboardFocus(window);
+
+ data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
+ if (!data) {
+ return SDL_OutOfMemory();
+ }
+
+ data->native_window = Android_JNI_GetNativeWindow();
+
+ if (!data->native_window) {
+ SDL_free(data);
+ return SDL_SetError("Could not fetch native window");
+ }
+
+ data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window);
+ if (data->egl_surface == EGL_NO_SURFACE) {
+ SDL_free(data);
+ return SDL_SetError("Could not create GLES window surface");
+ }
+
+ window->driverdata = data;
+ Android_Window = window;
+
return 0;
}
@@ -69,12 +91,23 @@ Android_SetWindowTitle(_THIS, SDL_Window * window)
void
Android_DestroyWindow(_THIS, SDL_Window * window)
{
+ SDL_WindowData *data;
+
if (window == Android_Window) {
Android_Window = NULL;
if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem);
if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem);
Android_PauseSem = NULL;
Android_ResumeSem = NULL;
+
+ if(window->driverdata) {
+ data = (SDL_WindowData *) window->driverdata;
+ if(data->native_window) {
+ ANativeWindow_release(data->native_window);
+ }
+ SDL_free(window->driverdata);
+ window->driverdata = NULL;
+ }
}
}
diff --git a/src/video/android/SDL_androidwindow.h b/src/video/android/SDL_androidwindow.h
index c0ef93b..4365cd4 100644
--- a/src/video/android/SDL_androidwindow.h
+++ b/src/video/android/SDL_androidwindow.h
@@ -23,10 +23,21 @@
#ifndef _SDL_androidwindow_h
#define _SDL_androidwindow_h
+#include "../../core/android/SDL_android.h"
+#include "../SDL_egl.h"
+
extern int Android_CreateWindow(_THIS, SDL_Window * window);
extern void Android_SetWindowTitle(_THIS, SDL_Window * window);
extern void Android_DestroyWindow(_THIS, SDL_Window * window);
+typedef struct
+{
+ EGLSurface egl_surface;
+ EGLContext egl_context; /* We use this to preserve the context when losing focus */
+ ANativeWindow* native_window;
+
+} SDL_WindowData;
+
#endif /* _SDL_androidwindow_h */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/x11/SDL_x11opengl.c b/src/video/x11/SDL_x11opengl.c
index 2eaed86..6ddc0de 100644
--- a/src/video/x11/SDL_x11opengl.c
+++ b/src/video/x11/SDL_x11opengl.c
@@ -140,25 +140,6 @@ X11_GL_LoadLibrary(_THIS, const char *path)
return SDL_SetError("OpenGL context already created");
}
- /* If SDL_GL_CONTEXT_EGL has been changed to 1, switch over to X11_GLES functions */
- if (_this->gl_config.use_egl == 1) {
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
- _this->GL_LoadLibrary = X11_GLES_LoadLibrary;
- _this->GL_GetProcAddress = X11_GLES_GetProcAddress;
- _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
- _this->GL_CreateContext = X11_GLES_CreateContext;
- _this->GL_MakeCurrent = X11_GLES_MakeCurrent;
- _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
- _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
- _this->GL_SwapWindow = X11_GLES_SwapWindow;
- _this->GL_DeleteContext = X11_GLES_DeleteContext;
- return X11_GLES_LoadLibrary(_this, path);
-#else
- return SDL_SetError("SDL not configured with OpenGL ES/EGL support");
-#endif
- }
-
-
/* Load the OpenGL library */
if (path == NULL) {
path = SDL_getenv("SDL_OPENGL_LIBRARY");
@@ -228,6 +209,38 @@ X11_GL_LoadLibrary(_THIS, const char *path)
/* Initialize extensions */
X11_GL_InitExtensions(_this);
+
+ /* If SDL_GL_CONTEXT_EGL has been changed to 1, and there's
+ * no GLX_EXT_create_context_es2_profile extension switch over to X11_GLES functions */
+ if (_this->gl_config.use_egl == 1) {
+ if (_this->gl_data->HAS_GLX_EXT_create_context_es2_profile) {
+ /* We cheat a little bit here by using GLX instead of EGL
+ * to improve our chances of getting hardware acceleration */
+ _this->gl_config.use_egl = 0;
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
+ } else {
+#if SDL_VIDEO_OPENGL_EGL
+ X11_GL_UnloadLibrary(_this);
+ /* Better avoid conflicts! */
+ if (_this->gl_config.dll_handle != NULL ) {
+ GL_UnloadObject(_this->gl_config.dll_handle);
+ _this->gl_config.dll_handle = NULL;
+ }
+ _this->GL_LoadLibrary = X11_GLES_LoadLibrary;
+ _this->GL_GetProcAddress = X11_GLES_GetProcAddress;
+ _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
+ _this->GL_CreateContext = X11_GLES_CreateContext;
+ _this->GL_MakeCurrent = X11_GLES_MakeCurrent;
+ _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval;
+ _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval;
+ _this->GL_SwapWindow = X11_GLES_SwapWindow;
+ _this->GL_DeleteContext = X11_GLES_DeleteContext;
+ return X11_GLES_LoadLibrary(_this, NULL);
+#else
+ return SDL_SetError("SDL not configured with EGL support");
+#endif
+ }
+ }
return 0;
}
@@ -369,6 +382,11 @@ X11_GL_InitExtensions(_THIS)
if (HasExtension("GLX_EXT_visual_info", extensions)) {
_this->gl_data->HAS_GLX_EXT_visual_info = SDL_TRUE;
}
+
+ /* Check for GLX_EXT_create_context_es2_profile */
+ if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) {
+ _this->gl_data->HAS_GLX_EXT_create_context_es2_profile = SDL_TRUE;
+ }
if (context) {
_this->gl_data->glXMakeCurrent(display, None, NULL);
diff --git a/src/video/x11/SDL_x11opengl.h b/src/video/x11/SDL_x11opengl.h
index db1b315..27d7f9a 100644
--- a/src/video/x11/SDL_x11opengl.h
+++ b/src/video/x11/SDL_x11opengl.h
@@ -34,6 +34,7 @@ struct SDL_GLDriverData
SDL_bool HAS_GLX_EXT_visual_rating;
SDL_bool HAS_GLX_EXT_visual_info;
SDL_bool HAS_GLX_EXT_swap_control_tear;
+ SDL_bool HAS_GLX_EXT_create_context_es2_profile;
Bool (*glXQueryExtension) (Display*,int*,int*);
void *(*glXGetProcAddress) (const GLubyte*);
diff --git a/src/video/x11/SDL_x11opengles.c b/src/video/x11/SDL_x11opengles.c
index ba72aff..2d2054a 100644
--- a/src/video/x11/SDL_x11opengles.c
+++ b/src/video/x11/SDL_x11opengles.c
@@ -20,86 +20,22 @@
*/
#include "SDL_config.h"
-#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES
+#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL
#include "SDL_x11video.h"
#include "SDL_x11opengles.h"
#include "SDL_x11opengl.h"
-#define DEFAULT_EGL "libEGL.so"
-#define DEFAULT_OGL_ES2 "libGLESv2.so"
-#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
-#define DEFAULT_OGL_ES "libGLESv1_CM.so"
-
-#define LOAD_FUNC(NAME) \
- *((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
- if (!_this->gles_data->NAME) \
- { \
- return SDL_SetError("Could not retrieve EGL function " #NAME); \
- }
-
-/* GLES implementation of SDL OpenGL support */
-
-void *
-X11_GLES_GetProcAddress(_THIS, const char *proc)
-{
- static char procname[1024];
- void *handle;
- void *retval;
-
- handle = _this->gles_data->egl_dll_handle;
- if (_this->gles_data->eglGetProcAddress) {
- retval = _this->gles_data->eglGetProcAddress(proc);
- if (retval) {
- return retval;
- }
- }
-
- handle = _this->gl_config.dll_handle;
-#if defined(__OpenBSD__) && !defined(__ELF__)
-#undef dlsym(x,y);
-#endif
- retval = dlsym(handle, proc);
- if (!retval && strlen(proc) <= 1022) {
- procname[0] = '_';
- strcpy(procname + 1, proc);
- retval = dlsym(handle, procname);
- }
- return retval;
-}
-
-void
-X11_GLES_UnloadLibrary(_THIS)
-{
- if ((_this->gles_data) && (_this->gl_config.driver_loaded)) {
- _this->gles_data->eglTerminate(_this->gles_data->egl_display);
-
- dlclose(_this->gl_config.dll_handle);
- dlclose(_this->gles_data->egl_dll_handle);
-
- SDL_free(_this->gles_data);
- _this->gles_data = NULL;
-
- _this->gl_config.dll_handle = NULL;
- _this->gl_config.driver_loaded = 0;
- }
-}
+/* EGL implementation of SDL OpenGL support */
int
-X11_GLES_LoadLibrary(_THIS, const char *path)
-{
- void *handle;
- int dlopen_flags;
-
+X11_GLES_LoadLibrary(_THIS, const char *path) {
+
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
- if (_this->gles_data) {
- return SDL_SetError("OpenGL ES context already created");
- }
-
/* If SDL_GL_CONTEXT_EGL has been changed to 0, switch over to X11_GL functions */
if (_this->gl_config.use_egl == 0) {
-#if SDL_VIDEO_OPENGL_GLX
+ #if SDL_VIDEO_OPENGL_GLX
_this->GL_LoadLibrary = X11_GL_LoadLibrary;
_this->GL_GetProcAddress = X11_GL_GetProcAddress;
_this->GL_UnloadLibrary = X11_GL_UnloadLibrary;
@@ -110,331 +46,63 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
_this->GL_SwapWindow = X11_GL_SwapWindow;
_this->GL_DeleteContext = X11_GL_DeleteContext;
return X11_GL_LoadLibrary(_this, path);
-#else
+ #else
return SDL_SetError("SDL not configured with OpenGL/GLX support");
-#endif
+ #endif
}
-
-#ifdef RTLD_GLOBAL
- dlopen_flags = RTLD_LAZY | RTLD_GLOBAL;
-#else
- dlopen_flags = RTLD_LAZY;
-#endif
- handle = dlopen(path, dlopen_flags);
- /* Catch the case where the application isn't linked with EGL */
- if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) {
-
- dlclose(handle);
- path = getenv("SDL_VIDEO_EGL_DRIVER");
- if (path == NULL) {
- path = DEFAULT_EGL;
- }
- handle = dlopen(path, dlopen_flags);
- }
-
- if (handle == NULL) {
- return SDL_SetError("Could not load OpenGL ES/EGL library");
- }
-
- /* Unload the old driver and reset the pointers */
- X11_GLES_UnloadLibrary(_this);
-
- _this->gles_data = (struct SDL_PrivateGLESData *) SDL_calloc(1, sizeof(SDL_PrivateGLESData));
- if (!_this->gles_data) {
- return SDL_OutOfMemory();
- }
-
- /* Load new function pointers */
- LOAD_FUNC(eglGetDisplay);
- LOAD_FUNC(eglInitialize);
- LOAD_FUNC(eglTerminate);
- LOAD_FUNC(eglGetProcAddress);
- LOAD_FUNC(eglChooseConfig);
- LOAD_FUNC(eglGetConfigAttrib);
- LOAD_FUNC(eglCreateContext);
- LOAD_FUNC(eglDestroyContext);
- LOAD_FUNC(eglCreateWindowSurface);
- LOAD_FUNC(eglDestroySurface);
- LOAD_FUNC(eglMakeCurrent);
- LOAD_FUNC(eglSwapBuffers);
- LOAD_FUNC(eglSwapInterval);
-
- _this->gles_data->egl_display =
- _this->gles_data->eglGetDisplay((NativeDisplayType) data->display);
-
- if (!_this->gles_data->egl_display) {
- return SDL_SetError("Could not get EGL display");
- }
-
- if (_this->gles_data->
- eglInitialize(_this->gles_data->egl_display, NULL,
- NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
- }
-
- _this->gles_data->egl_dll_handle = handle;
-
- path = getenv("SDL_VIDEO_GL_DRIVER");
- handle = dlopen(path, dlopen_flags);
- if ((path == NULL) | (handle == NULL)) {
- if (_this->gl_config.major_version > 1) {
- path = DEFAULT_OGL_ES2;
- handle = dlopen(path, dlopen_flags);
- } else {
- path = DEFAULT_OGL_ES;
- handle = dlopen(path, dlopen_flags);
- if (handle == NULL) {
- path = DEFAULT_OGL_ES_PVR;
- handle = dlopen(path, dlopen_flags);
- }
- }
- }
-
- if (handle == NULL) {
- return SDL_SetError("Could not initialize OpenGL ES library");
- }
-
- _this->gl_config.dll_handle = handle;
- _this->gl_config.driver_loaded = 1;
-
- if (path) {
- strncpy(_this->gl_config.driver_path, path,
- sizeof(_this->gl_config.driver_path) - 1);
- } else {
- strcpy(_this->gl_config.driver_path, "");
- }
- return 0;
+
+ return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display);
}
XVisualInfo *
X11_GLES_GetVisual(_THIS, Display * display, int screen)
{
- /* 64 seems nice. */
- EGLint attribs[64];
- EGLint found_configs = 0;
+
+ XVisualInfo *egl_visualinfo = NULL;
EGLint visual_id;
- int i;
+ XVisualInfo vi_in;
+ int out_count;
- if (!_this->gles_data) {
+ if (!_this->egl_data) {
/* The EGL library wasn't loaded, SDL_GetError() should have info */
return NULL;
}
- i = 0;
- attribs[i++] = EGL_RED_SIZE;
- attribs[i++] = _this->gl_config.red_size;
- attribs[i++] = EGL_GREEN_SIZE;
- attribs[i++] = _this->gl_config.green_size;
- attribs[i++] = EGL_BLUE_SIZE;
- attribs[i++] = _this->gl_config.blue_size;
-
- if (_this->gl_config.alpha_size) {
- attribs[i++] = EGL_ALPHA_SIZE;
- attribs[i++] = _this->gl_config.alpha_size;
- }
-
- if (_this->gl_config.buffer_size) {
- attribs[i++] = EGL_BUFFER_SIZE;
- attribs[i++] = _this->gl_config.buffer_size;
- }
-
- attribs[i++] = EGL_DEPTH_SIZE;
- attribs[i++] = _this->gl_config.depth_size;
-
- if (_this->gl_config.stencil_size) {
- attribs[i++] = EGL_STENCIL_SIZE;
- attribs[i++] = _this->gl_config.stencil_size;
- }
-
- if (_this->gl_config.multisamplebuffers) {
- attribs[i++] = EGL_SAMPLE_BUFFERS;
- attribs[i++] = _this->gl_config.multisamplebuffers;
- }
-
- if (_this->gl_config.multisamplesamples) {
- attribs[i++] = EGL_SAMPLES;
- attribs[i++] = _this->gl_config.multisamplesamples;
- }
-
- attribs[i++] = EGL_RENDERABLE_TYPE;
- if (_this->gl_config.major_version == 2) {
- attribs[i++] = EGL_OPENGL_ES2_BIT;
- } else {
- attribs[i++] = EGL_OPENGL_ES_BIT;
- }
-
- attribs[i++] = EGL_NONE;
-
- if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display,
- attribs,
- &_this->gles_data->egl_config, 1,
- &found_configs) == EGL_FALSE ||
- found_configs == 0) {
- SDL_SetError("Couldn't find matching EGL config");
- return NULL;
- }
-
- if (_this->gles_data->eglGetConfigAttrib(_this->gles_data->egl_display,
- _this->gles_data->egl_config,
- EGL_NATIVE_VISUAL_ID,
- &visual_id) ==
- EGL_FALSE || !visual_id) {
+ if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
+ _this->egl_data->egl_config,
+ EGL_NATIVE_VISUAL_ID,
+ &visual_id) == EGL_FALSE || !visual_id) {
/* Use the default visual when all else fails */
- XVisualInfo vi_in;
- int out_count;
vi_in.screen = screen;
-
- _this->gles_data->egl_visualinfo = XGetVisualInfo(display,
- VisualScreenMask,
- &vi_in, &out_count);
+ egl_visualinfo = XGetVisualInfo(display,
+ VisualScreenMask,
+ &vi_in, &out_count);
} else {
- XVisualInfo vi_in;
- int out_count;
-
vi_in.screen = screen;
vi_in.visualid = visual_id;
- _this->gles_data->egl_visualinfo = XGetVisualInfo(display,
- VisualScreenMask |
- VisualIDMask,
- &vi_in, &out_count);
+ egl_visualinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count);
}
- return _this->gles_data->egl_visualinfo;
+ return egl_visualinfo;
}
SDL_GLContext
X11_GLES_CreateContext(_THIS, SDL_Window * window)
{
- EGLint context_attrib_list[] = {
- EGL_CONTEXT_CLIENT_VERSION,
- 1,
- EGL_NONE
- };
-
+ SDL_GLContext context;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
Display *display = data->videodata->display;
- SDL_GLContext context = (SDL_GLContext)1;
XSync(display, False);
-
- if (_this->gl_config.major_version) {
- context_attrib_list[1] = _this->gl_config.major_version;
- }
-
- _this->gles_data->egl_context =
- _this->gles_data->eglCreateContext(_this->gles_data->egl_display,
- _this->gles_data->egl_config,
- EGL_NO_CONTEXT, context_attrib_list);
+ context = SDL_EGL_CreateContext(_this, data->egl_surface);
XSync(display, False);
- if (_this->gles_data->egl_context == EGL_NO_CONTEXT) {
- SDL_SetError("Could not create EGL context");
- return NULL;
- }
-
- _this->gles_data->egl_swapinterval = 0;
-
- if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
- X11_GLES_DeleteContext(_this, context);
- return NULL;
- }
-
return context;
}
-int
-X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
-{
-/*
- SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
- Display *display = data->videodata->display;
-*/
-
- if (!_this->gles_data) {
- return SDL_SetError("OpenGL not initialized");
- }
-
- if (!_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
- _this->gles_data->egl_surface,
- _this->gles_data->egl_surface,
- _this->gles_data->egl_context)) {
- return SDL_SetError("Unable to make EGL context current");
- }
-
-/*
- XSync(display, False);
-*/
-
- return 1;
-}
-
-int
-X11_GLES_SetSwapInterval(_THIS, int interval)
-{
- if (_this->gles_data) {
- return SDL_SetError("OpenGL ES context not active");
- }
-
- EGLBoolean status;
- status = _this->gles_data->eglSwapInterval(_this->gles_data->egl_display, interval);
- if (status == EGL_TRUE) {
- _this->gles_data->egl_swapinterval = interval;
- return 0;
- }
-
- return SDL_SetError("Unable to set the EGL swap interval");
-}
-
-int
-X11_GLES_GetSwapInterval(_THIS)
-{
- if (_this->gles_data) {
- return SDL_SetError("OpenGL ES context not active");
- }
-
- return _this->gles_data->egl_swapinterval;
-}
-
-void
-X11_GLES_SwapWindow(_THIS, SDL_Window * window)
-{
- _this->gles_data->eglSwapBuffers(_this->gles_data->egl_display,
- _this->gles_data->egl_surface);
-}
-
-void
-X11_GLES_DeleteContext(_THIS, SDL_GLContext context)
-{
- /* Clean up GLES and EGL */
- if (!_this->gles_data) {
- return;
- }
-
- if (_this->gles_data->egl_context != EGL_NO_CONTEXT ||
- _this->gles_data->egl_surface != EGL_NO_SURFACE) {
- _this->gles_data->eglMakeCurrent(_this->gles_data->egl_display,
- EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
-
- if (_this->gles_data->egl_context != EGL_NO_CONTEXT) {
- _this->gles_data->eglDestroyContext(_this->gles_data->egl_display,
- _this->gles_data->
- egl_context);
- _this->gles_data->egl_context = EGL_NO_CONTEXT;
- }
-
- if (_this->gles_data->egl_surface != EGL_NO_SURFACE) {
- _this->gles_data->eglDestroySurface(_this->gles_data->egl_display,
- _this->gles_data->
- egl_surface);
- _this->gles_data->egl_surface = EGL_NO_SURFACE;
- }
- }
-
- /* crappy fix */
- X11_GLES_UnloadLibrary(_this);
-}
+SDL_EGL_SwapWindow_impl(X11)
+SDL_EGL_MakeCurrent_impl(X11)
-#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_ES */
+#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/x11/SDL_x11opengles.h b/src/video/x11/SDL_x11opengles.h
index fa1506c..978f91f 100644
--- a/src/video/x11/SDL_x11opengles.h
+++ b/src/video/x11/SDL_x11opengles.h
@@ -23,81 +23,30 @@
#ifndef _SDL_x11opengles_h
#define _SDL_x11opengles_h
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
-#include <GLES/gl.h>
-#include <GLES/egl.h>
-#include <dlfcn.h>
-#if defined(__OpenBSD__) && !defined(__ELF__)
-#define dlsym(x,y) dlsym(x, "_" y)
-#endif
+#if SDL_VIDEO_OPENGL_EGL
#include "../SDL_sysvideo.h"
+#include "../SDL_egl.h"
typedef struct SDL_PrivateGLESData
{
- XVisualInfo *egl_visualinfo;
- void *egl_dll_handle;
- EGLDisplay egl_display;
- EGLContext egl_context; /* Current GLES context */
- EGLSurface egl_surface;
- EGLConfig egl_config;
- int egl_swapinterval;
-
- EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
- EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
- EGLint * minor);
- EGLBoolean(*eglTerminate) (EGLDisplay dpy);
-
- void *(*eglGetProcAddress) (const char * procName);
-
- EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
- const EGLint * attrib_list,
- EGLConfig * configs,
- EGLint config_size, EGLint * num_config);
-
- EGLContext(*eglCreateContext) (EGLDisplay dpy,
- EGLConfig config,
- EGLContext share_list,
- const EGLint * attrib_list);
-
- EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
-
- EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
- EGLConfig config,
- NativeWindowType window,
- const EGLint * attrib_list);
- EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
-
- EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx);
-
- EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
-
- EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
-
- const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
-
- EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint * value);
-
} SDL_PrivateGLESData;
/* OpenGLES functions */
-extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
-extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
-extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window,
- SDL_GLContext context);
-extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
-extern int X11_GLES_LoadLibrary(_THIS, const char *path);
-extern void *X11_GLES_GetProcAddress(_THIS, const char *proc);
-extern void X11_GLES_UnloadLibrary(_THIS);
+#define X11_GLES_GetAttribute SDL_EGL_GetAttribute
+#define X11_GLES_GetProcAddress SDL_EGL_GetProcAddress
+#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
+#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
+#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
+#define X11_GLES_DeleteContext SDL_EGL_DeleteContext
-extern int X11_GLES_SetSwapInterval(_THIS, int interval);
-extern int X11_GLES_GetSwapInterval(_THIS);
+extern int X11_GLES_LoadLibrary(_THIS, const char *path);
+extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen);
+extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window);
extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window);
-extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);
+extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
-#endif /* SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 */
+#endif /* SDL_VIDEO_OPENGL_EGL */
#endif /* _SDL_x11opengles_h */
diff --git a/src/video/x11/SDL_x11video.c b/src/video/x11/SDL_x11video.c
index 86597ec..83224bc 100644
--- a/src/video/x11/SDL_x11video.c
+++ b/src/video/x11/SDL_x11video.c
@@ -35,7 +35,7 @@
#include "SDL_x11touch.h"
#include "SDL_x11xinput2.h"
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+#if SDL_VIDEO_OPENGL_EGL
#include "SDL_x11opengles.h"
#endif
@@ -394,7 +394,7 @@ X11_CreateDevice(int devindex)
device->GL_GetSwapInterval = X11_GL_GetSwapInterval;
device->GL_SwapWindow = X11_GL_SwapWindow;
device->GL_DeleteContext = X11_GL_DeleteContext;
-#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+#elif SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = X11_GLES_LoadLibrary;
device->GL_GetProcAddress = X11_GLES_GetProcAddress;
device->GL_UnloadLibrary = X11_GLES_UnloadLibrary;
diff --git a/src/video/x11/SDL_x11window.c b/src/video/x11/SDL_x11window.c
index 02529e0..60acd70 100644
--- a/src/video/x11/SDL_x11window.c
+++ b/src/video/x11/SDL_x11window.c
@@ -34,7 +34,7 @@
#include "SDL_x11shape.h"
#include "SDL_x11xinput2.h"
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+#if SDL_VIDEO_OPENGL_EGL
#include "SDL_x11opengles.h"
#endif
@@ -363,11 +363,11 @@ X11_CreateWindow(_THIS, SDL_Window * window)
Atom XdndAware, xdnd_version = 5;
Uint32 fevent = 0;
-#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_EGL
if (window->flags & SDL_WINDOW_OPENGL) {
XVisualInfo *vinfo;
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+#if SDL_VIDEO_OPENGL_EGL
if (_this->gl_config.use_egl == 1) {
vinfo = X11_GLES_GetVisual(_this, display, screen);
} else
@@ -481,26 +481,6 @@ X11_CreateWindow(_THIS, SDL_Window * window)
if (!w) {
return SDL_SetError("Couldn't create window");
}
-#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
- if ((window->flags & SDL_WINDOW_OPENGL) && (_this->gl_config.use_egl == 1)) {
- if (!_this->gles_data) {
- XDestroyWindow(display, w);
- return -1;
- }
-
- /* Create the GLES window surface */
- _this->gles_data->egl_surface =
- _this->gles_data->eglCreateWindowSurface(_this->gles_data->
- egl_display,
- _this->gles_data->egl_config,
- (NativeWindowType) w, NULL);
-
- if (_this->gles_data->egl_surface == EGL_NO_SURFACE) {
- XDestroyWindow(display, w);
- return SDL_SetError("Could not create GLES window surface");
- }
- }
-#endif
SetWindowBordered(display, screen, w,
(window->flags & SDL_WINDOW_BORDERLESS) == 0);
@@ -568,6 +548,24 @@ X11_CreateWindow(_THIS, SDL_Window * window)
return -1;
}
+#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
+ if ((window->flags & SDL_WINDOW_OPENGL) && (_this->gl_config.use_egl == 1)) {
+ if (!_this->egl_data) {
+ XDestroyWindow(display, w);
+ return -1;
+ }
+
+ /* Create the GLES window surface */
+ ((SDL_WindowData *) window->driverdata)->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) w);
+
+ if (((SDL_WindowData *) window->driverdata)->egl_surface == EGL_NO_SURFACE) {
+ XDestroyWindow(display, w);
+ return SDL_SetError("Could not create GLES window surface");
+ }
+ }
+#endif
+
+
#ifdef X_HAVE_UTF8_STRING
if (SDL_X11_HAVE_UTF8) {
pXGetICValues(((SDL_WindowData *) window->driverdata)->ic,
diff --git a/src/video/x11/SDL_x11window.h b/src/video/x11/SDL_x11window.h
index f53fd8a..b0eff5c 100644
--- a/src/video/x11/SDL_x11window.h
+++ b/src/video/x11/SDL_x11window.h
@@ -30,6 +30,10 @@
#define PENDING_FOCUS_IN_TIME 200
#define PENDING_FOCUS_OUT_TIME 200
+#if SDL_VIDEO_OPENGL_EGL
+#include <EGL/egl.h>
+#endif
+
typedef enum
{
PENDING_FOCUS_NONE,
@@ -59,6 +63,9 @@ typedef struct
struct SDL_VideoData *videodata;
Atom xdnd_req;
Window xdnd_source;
+#if SDL_VIDEO_OPENGL_EGL
+ EGLSurface egl_surface;
+#endif
} SDL_WindowData;
extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags);