cocoa/gles: do not unload EGL when context is destroyed (cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
diff --git a/src/video/cocoa/SDL_cocoaopengles.m b/src/video/cocoa/SDL_cocoaopengles.m
index 3efcb47..27091c5 100644
--- a/src/video/cocoa/SDL_cocoaopengles.m
+++ b/src/video/cocoa/SDL_cocoaopengles.m
@@ -49,7 +49,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path)
return SDL_SetError("SDL not configured with OpenGL/CGL support");
#endif
}
-
+
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
}
@@ -95,7 +95,6 @@ Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
{ @autoreleasepool
{
SDL_EGL_DeleteContext(_this, context);
- Cocoa_GLES_UnloadLibrary(_this);
}}
int
@@ -133,7 +132,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
}
_this->gl_config.driver_loaded = 1;
}
-
+
/* Create the GLES window surface */
v = windowdata.nswindow.contentView;
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);