Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping (Thanks!)
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 488ccb5..a974bd4 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -691,7 +691,9 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
gamecontroller->name = pchName;
gamecontroller->num_bindings = 0;
- SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+ if (gamecontroller->joystick->naxes) {
+ SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+ }
SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);