Updated to build on Mac OS X 10.7 with Xcode 4.6
diff --git a/README-macosx.txt b/README-macosx.txt
index 4d9378f..895b9d1 100644
--- a/README-macosx.txt
+++ b/README-macosx.txt
@@ -26,9 +26,9 @@ ABI compatibility on x86_64 architectures. For best compatibility you
should compile your application the same way. A script which wraps
gcc to make this easy is provided in test/gcc-fat.sh
-Please note that building SDL requires at least the 10.7 SDK (even if you
-target back to 10.5 systems). PowerPC support for Mac OS X has been officially
-dropped as of SDL 2.0.2.
+Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
+(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
+been officially dropped as of SDL 2.0.2.
To use the library once it's built, you essential have two possibilities:
use the traditional autoconf/automake/make method, or use Xcode.
diff --git a/src/video/cocoa/SDL_cocoaevents.m b/src/video/cocoa/SDL_cocoaevents.m
index 9e9fccf..d1dab03 100644
--- a/src/video/cocoa/SDL_cocoaevents.m
+++ b/src/video/cocoa/SDL_cocoaevents.m
@@ -271,10 +271,9 @@ Cocoa_RegisterApp(void)
CreateApplicationMenus();
}
[NSApp finishLaunching];
- NSDictionary *appDefaults = @{
- @"AppleMomentumScrollSupported": @NO,
- @"ApplePressAndHoldEnabled": @NO,
- };
+ NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys:
+ NO, @"AppleMomentumScrollSupported",
+ NO, @"ApplePressAndHoldEnabled"];
[[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults];
}