Fixed using a tablet with raw input relative motion Tested with a Wacom Cintiq Pro 16"
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index b6556f1..04ca69a 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -747,7 +747,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
SDL_SendMouseMotion(data->window, mouseID, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY);
} else if (rawmouse->lLastX || rawmouse->lLastY) {
- /* This is absolute motion, probably over RDP
+ /* This is absolute motion, either using a tablet or mouse over RDP
Notes on how RDP appears to work, as of Windows 10 2004:
- SetCursorPos() calls are cached, with multiple calls coalesced into a single call that's sent to the RDP client. If the last call to SetCursorPos() has the same value as the last one that was sent to the client, it appears to be ignored and not sent. This means that we need to jitter the SetCursorPos() position slightly in order for the recentering to work correctly.
@@ -757,17 +757,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
We handle this by creating a safe area within the application window, and when the mouse leaves that safe area, we warp back to the opposite side. Any single motion > 50% of the safe area is assumed to be a warp and ignored.
*/
- /* synthesize relative moves from the abs position */
+ SDL_bool remote_desktop = GetSystemMetrics(SM_REMOTESESSION) ? SDL_TRUE : SDL_FALSE;
SDL_bool virtual_desktop = (rawmouse->usFlags & MOUSE_VIRTUAL_DESKTOP) ? SDL_TRUE : SDL_FALSE;
+ SDL_bool normalized_coordinates = ((rawmouse->usFlags & 0x40) == 0) ? SDL_TRUE : SDL_FALSE;
int w = GetSystemMetrics(virtual_desktop ? SM_CXVIRTUALSCREEN : SM_CXSCREEN);
int h = GetSystemMetrics(virtual_desktop ? SM_CYVIRTUALSCREEN : SM_CYSCREEN);
- int x = (int)(((float)rawmouse->lLastX / 65535.0f) * w);
- int y = (int)(((float)rawmouse->lLastY / 65535.0f) * h);
+ int x = normalized_coordinates ? (int)(((float)rawmouse->lLastX / 65535.0f) * w) : (int)rawmouse->lLastX;
+ int y = normalized_coordinates ? (int)(((float)rawmouse->lLastY / 65535.0f) * h) : (int)rawmouse->lLastY;
int relX, relY;
- RECT screenRect;
- RECT hwndRect;
- RECT boundsRect;
- int boundsWidth, boundsHeight;
/* Calculate relative motion */
if (data->last_raw_mouse_position.x == 0 && data->last_raw_mouse_position.y == 0) {
@@ -777,51 +774,66 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
relX = (int)(x - data->last_raw_mouse_position.x);
relY = (int)(y - data->last_raw_mouse_position.y);
- /* Calculate screen rect */
- screenRect.left = 0;
- screenRect.right = w;
- screenRect.top = 0;
- screenRect.bottom = h;
-
- /* Calculate client rect */
- GetClientRect(hwnd, &hwndRect);
- ClientToScreen(hwnd, (LPPOINT) & hwndRect);
- ClientToScreen(hwnd, (LPPOINT) & hwndRect + 1);
-
- /* Calculate bounds rect */
- IntersectRect(&boundsRect, &screenRect, &hwndRect);
- InflateRect(&boundsRect, -32, -32);
- boundsWidth = (boundsRect.right - boundsRect.left);
- boundsHeight = (boundsRect.bottom - boundsRect.top);
-
- if ((boundsWidth > 0 && SDL_abs(relX) > (boundsWidth / 2)) ||
- (boundsHeight > 0 && SDL_abs(relY) > (boundsHeight / 2))) {
- /* Expected motion for warping below, ignore this */
- } else {
- SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
-
- if (x < boundsRect.left || x > boundsRect.right ||
- y < boundsRect.top || y > boundsRect.bottom) {
- /* Warp back to the opposite side, assuming more motion in the current direction */
- int warpX;
- int warpY;
-
- if (x < boundsRect.left) {
- warpX = boundsRect.right;
- } else if (x > boundsRect.right) {
- warpX = boundsRect.left;
- } else {
- warpX = x;
- }
-
- if (y < boundsRect.top) {
- warpY = boundsRect.bottom;
- } else if (y > boundsRect.bottom) {
- warpY = boundsRect.top;
- } else {
- warpY = y;
+ if (remote_desktop) {
+ RECT screenRect;
+ RECT hwndRect;
+ RECT boundsRect;
+ int boundsWidth, boundsHeight;
+
+ /* Calculate screen rect */
+ screenRect.left = 0;
+ screenRect.right = w;
+ screenRect.top = 0;
+ screenRect.bottom = h;
+
+ /* Calculate client rect */
+ GetClientRect(hwnd, &hwndRect);
+ ClientToScreen(hwnd, (LPPOINT) & hwndRect);
+ ClientToScreen(hwnd, (LPPOINT) & hwndRect + 1);
+
+ /* Calculate bounds rect */
+ IntersectRect(&boundsRect, &screenRect, &hwndRect);
+ InflateRect(&boundsRect, -32, -32);
+ boundsWidth = (boundsRect.right - boundsRect.left);
+ boundsHeight = (boundsRect.bottom - boundsRect.top);
+
+ if ((boundsWidth > 0 && SDL_abs(relX) > (boundsWidth / 2)) ||
+ (boundsHeight > 0 && SDL_abs(relY) > (boundsHeight / 2))) {
+ /* Expected motion for warping below, ignore this */
+ } else {
+ SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
+
+ if (x < boundsRect.left || x > boundsRect.right ||
+ y < boundsRect.top || y > boundsRect.bottom) {
+ /* Warp back to the opposite side, assuming more motion in the current direction */
+ int warpX;
+ int warpY;
+
+ if (x < boundsRect.left) {
+ warpX = boundsRect.right;
+ } else if (x > boundsRect.right) {
+ warpX = boundsRect.left;
+ } else {
+ warpX = x;
+ }
+
+ if (y < boundsRect.top) {
+ warpY = boundsRect.bottom;
+ } else if (y > boundsRect.bottom) {
+ warpY = boundsRect.top;
+ } else {
+ warpY = y;
+ }
+ SetCursorPos(warpX, warpY);
}
- SetCursorPos(warpX, warpY);
+ }
+ } else {
+ const int MAXIMUM_TABLET_RELATIVE_MOTION = 32;
+ if (SDL_abs(relX) > MAXIMUM_TABLET_RELATIVE_MOTION ||
+ SDL_abs(relY) > MAXIMUM_TABLET_RELATIVE_MOTION) {
+ /* Ignore this motion, probably a pen lift and drop */
+ } else {
+ SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
}
}
@@ -829,6 +841,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
data->last_raw_mouse_position.y = y;
}
WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data, mouseID);
+
} else if (isCapture) {
/* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */
POINT pt;