checkkeys: Create a renderer for window display on Wayland On Wayland -- or at least on some Wayland implementations -- windows aren't shown until something has been rendered into them. For the 'checkkeys' test program, this means that keyboard input isn't registered, making the program rather useless. By creating a renderer and presenting once, the window is properly displayed, and the test behaves as it does under X11 (including XWayland). The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
diff --git a/test/checkkeys.c b/test/checkkeys.c
index cdf982c..f2ddc7f 100644
--- a/test/checkkeys.c
+++ b/test/checkkeys.c
@@ -201,6 +201,7 @@ int
main(int argc, char *argv[])
{
SDL_Window *window;
+ SDL_Renderer *renderer;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@@ -221,6 +222,12 @@ main(int argc, char *argv[])
quit(2);
}
+ /* On wayland, no window will actually show until something has
+ actually been displayed.
+ */
+ renderer = SDL_CreateRenderer(window, -1, 0);
+ SDL_RenderPresent(renderer);
+
#if __IPHONEOS__
/* Creating the context creates the view, which we need to show keyboard */
SDL_GL_CreateContext(window);