Reverted previous commit which breaks game controller input processing.
diff --git a/src/video/uikit/SDL_uikitevents.m b/src/video/uikit/SDL_uikitevents.m
index 85d6dca..7083e20 100644
--- a/src/video/uikit/SDL_uikitevents.m
+++ b/src/video/uikit/SDL_uikitevents.m
@@ -56,9 +56,14 @@ UIKit_PumpEvents(_THIS)
/* Pump most event types. */
SInt32 result;
do {
- result = CFRunLoopRunInMode(kCFRunLoopCommonModes, seconds, TRUE);
+ result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
} while (result == kCFRunLoopRunHandledSource);
+ /* Make sure UIScrollView objects scroll properly. */
+ do {
+ result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
+ } while(result == kCFRunLoopRunHandledSource);
+
/* See the comment in the function definition. */
UIKit_GL_RestoreCurrentContext();
}