Commit 11a9cd6344f30055c5730f01bcab141e13151f45

Sam Lantinga 2021-11-27T08:14:50

Fixed building SDL on UWP

diff --git a/VisualC-WinRT/SDL-UWP.vcxproj b/VisualC-WinRT/SDL-UWP.vcxproj
index bc130f4..6e42281 100644
--- a/VisualC-WinRT/SDL-UWP.vcxproj
+++ b/VisualC-WinRT/SDL-UWP.vcxproj
@@ -114,7 +114,6 @@
     <ClInclude Include="..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\src\haptic\windows\SDL_xinputhaptic_c.h" />
-    <ClInclude Include="..\src\hidapi\SDL_hidapi.c" />
     <ClInclude Include="..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\src\joystick\SDL_sysjoystick.h" />
@@ -247,6 +246,7 @@
     <ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c" />
     <ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c" />
     <ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c" />
+    <ClCompile Include="..\src\hidapi\SDL_hidapi.c" />
     <ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c" />
     <ClCompile Include="..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\src\joystick\SDL_joystick.c" />
diff --git a/VisualC-WinRT/SDL-UWP.vcxproj.filters b/VisualC-WinRT/SDL-UWP.vcxproj.filters
index 1260e9e..8d73521 100644
--- a/VisualC-WinRT/SDL-UWP.vcxproj.filters
+++ b/VisualC-WinRT/SDL-UWP.vcxproj.filters
@@ -447,8 +447,6 @@
     <ClInclude Include="..\include\SDL_misc.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-  </ItemGroup>
-  <ItemGroup>
     <ClCompile Include="..\src\atomic\SDL_atomic.c">
       <Filter>Source Files</Filter>
     </ClCompile>
diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp
index 90a3ab4..9a7ae30 100644
--- a/src/video/winrt/SDL_winrtvideo.cpp
+++ b/src/video/winrt/SDL_winrtvideo.cpp
@@ -698,7 +698,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
             data->egl_surface = _this->egl_data->eglCreateWindowSurface(
                 _this->egl_data->egl_display,
                 _this->egl_data->egl_config,
-                coreWindowAsIInspectable,
+                (NativeWindowType)coreWindowAsIInspectable,
                 NULL);
             if (data->egl_surface == NULL) {
                 return SDL_EGL_SetError("unable to create EGL native-window surface", "eglCreateWindowSurface");