WinRT: Windows Phone 8 build fixes
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diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
index 5c59515..9da6c84 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj
@@ -315,11 +315,11 @@
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\SDL_fatal.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
diff --git a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
index 4eb56ac..2e3dcb4 100644
--- a/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
+++ b/VisualC-WinPhone/SDL/SDL_VS2012-WinPhone.vcxproj.filters
@@ -467,9 +467,6 @@
<ClCompile Include="..\..\src\SDL_error.c">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\SDL_fatal.c">
- <Filter>Source Files</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\SDL_hints.c">
<Filter>Source Files</Filter>
</ClCompile>
@@ -593,6 +590,9 @@
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">