SDL Android fullscreen code extensively tested on Steam Link with no issues reported
diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
index 199a408..6fcb5c0 100644
--- a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -480,18 +480,16 @@ public class SDLActivity extends Activity {
// This version of Android doesn't support the immersive fullscreen mode
break;
}
-/* This needs more testing, per bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
- ***
if (context instanceof Activity) {
Window window = ((Activity) context).getWindow();
if (window != null) {
if ((msg.obj instanceof Integer) && (((Integer) msg.obj).intValue() != 0)) {
- int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
- View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ int flags = View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
- View.SYSTEM_UI_FLAG_FULLSCREEN |
- View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
+ View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY |
+ View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
+ View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
+ View.SYSTEM_UI_FLAG_LAYOUT_STABLE;
window.getDecorView().setSystemUiVisibility(flags);
window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
} else {
@@ -503,7 +501,6 @@ public class SDLActivity extends Activity {
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
}
-***/
break;
case COMMAND_TEXTEDIT_HIDE:
if (mTextEdit != null) {