Use SDL_calloc for allocation of gxm_texture
diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 8d5ed5a..08c3611 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -1011,7 +1011,7 @@ gxm_texture_get_datap(const gxm_texture *texture)
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
{
- gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
+ gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
void *texture_data;