WinRT: updated docs to include details of recently-expanded GLES2 support
diff --git a/docs/README-winrt.md b/docs/README-winrt.md
index 28653da..a6718d6 100644
--- a/docs/README-winrt.md
+++ b/docs/README-winrt.md
@@ -86,10 +86,11 @@ Here is a rough list of what works, and what doens't:
* What partially works:
* keyboard input. Most of WinRT's documented virtual keys are supported, as
well as many keys with documented hardware scancodes.
- * OpenGL. Experimental support for OpenGL ES 2 is available via a
- Microsoft-modified version of the ANGLE project, as available at
- https://github.com/msopentech/angle . Support is currently limited to the
- "winrt" branch, however support for the "future-dev" branch is planned.
+ * OpenGL. Experimental support for OpenGL ES 2 is available via the ANGLE
+ project, using either MS Open Technologies' repository, at
+ https://github.com/msopentech/angle (both the "winrt" and "future-dev"
+ branches are supported), or the official ANGLE repository, at
+ https://chromium.googlesource.com/angle/angle
* SDLmain. WinRT uses a different signature for each app's main() function.
SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
(in `SDL\src\main\winrt\`) directly in order for their C-style main()