Safety fix: clear "_this->wakeup_window" when destroying the window (cherry picked from commit c838ccf0e3a330ebbcf433698b8f5370c6fa80d6)
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 573b38f..ff50151 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3276,6 +3276,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->current_glwin = NULL;
}
+ if (_this->wakeup_window == window) {
+ _this->wakeup_window = NULL;
+ }
+
/* Now invalidate magic */
window->magic = NULL;