Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well J?rgen Tjern? If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.") This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
diff --git a/include/SDL_opengl.h b/include/SDL_opengl.h
index 2a639b9..ff7a587 100644
--- a/include/SDL_opengl.h
+++ b/include/SDL_opengl.h
@@ -45,8 +45,8 @@
#ifdef __glext_h_
/* Someone has already included glext.h */
#define NO_SDL_GLEXT
-#endif
-#ifndef NO_SDL_GLEXT
+#else
+#define _SDL_CLEAR_GLEXT_HEADERGUARD
#define __glext_h_ /* Don't let gl.h include glext.h */
#endif
#if defined(__MACOSX__)
@@ -55,7 +55,7 @@
#else
#include <GL/gl.h> /* Header File For The OpenGL Library */
#endif
-#ifndef NO_SDL_GLEXT
+#ifdef _SDL_CLEAR_GLEXT_HEADERGUARD
#undef __glext_h_
#endif