Commit 1947ca7028ab165cc3e6cbdb0b4b7c4db68d1710

Ryan C. Gordon 2020-06-26T20:16:43

video: Changed SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS to default to FALSE. Fixes Bugzilla #5106. (and probably many others, too!)

diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index f0b7e52..cd4d4ea 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -369,7 +369,9 @@ extern "C" {
 #define SDL_HINT_MOUSE_TOUCH_EVENTS    "SDL_MOUSE_TOUCH_EVENTS"
 
 /**
- *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
+ *  \warning  Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
+ *            seeing if "true" causes more problems than it solves in modern times.
  *
  */
 #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index dabdd8f..f49bd0c 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -2734,7 +2734,7 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
     }
 #endif
 
-    return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_TRUE);
+    return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_FALSE);
 }
 
 void