Fixed bug 5466 - Add haptic support for Stadia Controller Dimitriy Ryazantcev Consider adding support for Stadia Controller haptics. Here is example code how to deal with it: https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
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diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 8c0a991..78173c3 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -664,6 +664,17 @@ extern "C" {
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
/**
+ * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
+
+/**
* \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
*
* This variable can be set to the following values:
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 02b2f3b..bf06fa1 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -612,6 +612,9 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
if (vendor == 0 && product == 0) {
/* This is a Bluetooth Nintendo Switch Pro controller */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
+ } else if (vendor == USB_VENDOR_GOOGLE && product == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
+ /* The Google Stadia controller has a share button and a Google Assistant button */
+ SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
}
break;
}
diff --git a/src/joystick/hidapi/SDL_hidapi_stadia.c b/src/joystick/hidapi/SDL_hidapi_stadia.c
new file mode 100644
index 0000000..0b66b55
--- /dev/null
+++ b/src/joystick/hidapi/SDL_hidapi_stadia.c
@@ -0,0 +1,339 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+#include "SDL_hidapi_rumble.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_STADIA
+
+/* Define this if you want to log all packets from the controller */
+//#define DEBUG_STADIA_PROTOCOL
+
+enum
+{
+ SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
+ SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
+ SDL_CONTROLLER_NUM_STADIA_BUTTONS,
+};
+
+typedef struct {
+ Uint8 last_state[USB_PACKET_LENGTH];
+} SDL_DriverStadia_Context;
+
+
+static SDL_bool
+HIDAPI_DriverStadia_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+{
+ if (vendor_id == USB_VENDOR_GOOGLE && product_id == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
+static const char *
+HIDAPI_DriverStadia_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+ return "Google Stadia Controller";
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
+{
+ return HIDAPI_JoystickConnected(device, NULL);
+}
+
+static int
+HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
+{
+ return -1;
+}
+
+static void
+HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
+{
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ SDL_DriverStadia_Context *ctx;
+
+ ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
+ if (!ctx) {
+ SDL_OutOfMemory();
+ return SDL_FALSE;
+ }
+
+ device->dev = hid_open_path(device->path, 0);
+ if (!device->dev) {
+ SDL_SetError("Couldn't open %s", device->path);
+ SDL_free(ctx);
+ return SDL_FALSE;
+ }
+ device->context = ctx;
+
+ /* Initialize the joystick capabilities */
+ joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
+ joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+ joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+ return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+ Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
+
+ rumble_packet[1] = (low_frequency_rumble & 0xFF);
+ rumble_packet[2] = (low_frequency_rumble >> 8);
+ rumble_packet[3] = (high_frequency_rumble & 0xFF);
+ rumble_packet[4] = (high_frequency_rumble >> 8);
+
+ if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+ return SDL_SetError("Couldn't send rumble packet");
+ }
+ return 0;
+}
+
+static int
+HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+ return SDL_Unsupported();
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ return SDL_FALSE;
+}
+
+static int
+HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+ return SDL_Unsupported();
+}
+
+static int
+HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
+{
+ return SDL_Unsupported();
+}
+
+static float fsel(float fComparand, float fValGE, float fLT)
+{
+ return fComparand >= 0 ? fValGE : fLT;
+}
+
+static float RemapVal(float val, float A, float B, float C, float D)
+{
+ if (A == B) {
+ return fsel(val - B , D , C);
+ }
+ return C + (D - C) * (val - A) / (B - A);
+}
+
+static void
+HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
+{
+ Sint16 axis;
+
+ if (size < 11 || data[0] != 0x03) {
+ /* We don't know how to handle this report */
+ return;
+ }
+
+ if (ctx->last_state[1] != data[1]) {
+ SDL_bool dpad_up = SDL_FALSE;
+ SDL_bool dpad_down = SDL_FALSE;
+ SDL_bool dpad_left = SDL_FALSE;
+ SDL_bool dpad_right = SDL_FALSE;
+
+ switch (data[1]) {
+ case 0:
+ dpad_up = SDL_TRUE;
+ break;
+ case 1:
+ dpad_up = SDL_TRUE;
+ dpad_right = SDL_TRUE;
+ break;
+ case 2:
+ dpad_right = SDL_TRUE;
+ break;
+ case 3:
+ dpad_right = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 4:
+ dpad_down = SDL_TRUE;
+ break;
+ case 5:
+ dpad_left = SDL_TRUE;
+ dpad_down = SDL_TRUE;
+ break;
+ case 6:
+ dpad_left = SDL_TRUE;
+ break;
+ case 7:
+ dpad_up = SDL_TRUE;
+ dpad_left = SDL_TRUE;
+ break;
+ default:
+ break;
+ }
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+ }
+
+ if (ctx->last_state[2] != data[2]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (ctx->last_state[3] != data[3]) {
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+#define READ_STICK_AXIS(offset) \
+ (data[offset] == 0x80 ? 0 : \
+ (Sint16)RemapVal(data[offset] - 0x80, 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
+ {
+ axis = READ_STICK_AXIS(4);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+ axis = READ_STICK_AXIS(5);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+ axis = READ_STICK_AXIS(6);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+ axis = READ_STICK_AXIS(7);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+ }
+#undef READ_STICK_AXIS
+
+#define READ_TRIGGER_AXIS(offset) \
+ (Sint16)(((int)data[offset] * 257) - 32768)
+ {
+ axis = READ_TRIGGER_AXIS(8);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ axis = READ_TRIGGER_AXIS(9);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+#undef READ_TRIGGER_AXIS
+
+ SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
+{
+ SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
+ SDL_Joystick *joystick = NULL;
+ Uint8 data[USB_PACKET_LENGTH];
+ int size = 0;
+
+ if (device->num_joysticks > 0) {
+ joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
+ }
+ if (!joystick) {
+ return SDL_FALSE;
+ }
+
+ while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
+#ifdef DEBUG_STADIA_PROTOCOL
+ HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
+#endif
+ HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
+ }
+
+ if (size < 0) {
+ /* Read error, device is disconnected */
+ HIDAPI_JoystickDisconnected(device, joystick->instance_id);
+ }
+ return (size >= 0);
+}
+
+static void
+HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+ SDL_LockMutex(device->dev_lock);
+ {
+ if (device->dev) {
+ hid_close(device->dev);
+ device->dev = NULL;
+ }
+
+ SDL_free(device->context);
+ device->context = NULL;
+ }
+ SDL_UnlockMutex(device->dev_lock);
+}
+
+static void
+HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
+{
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia =
+{
+ SDL_HINT_JOYSTICK_HIDAPI_STADIA,
+ SDL_TRUE,
+ HIDAPI_DriverStadia_IsSupportedDevice,
+ HIDAPI_DriverStadia_GetDeviceName,
+ HIDAPI_DriverStadia_InitDevice,
+ HIDAPI_DriverStadia_GetDevicePlayerIndex,
+ HIDAPI_DriverStadia_SetDevicePlayerIndex,
+ HIDAPI_DriverStadia_UpdateDevice,
+ HIDAPI_DriverStadia_OpenJoystick,
+ HIDAPI_DriverStadia_RumbleJoystick,
+ HIDAPI_DriverStadia_RumbleJoystickTriggers,
+ HIDAPI_DriverStadia_HasJoystickLED,
+ HIDAPI_DriverStadia_SetJoystickLED,
+ HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
+ HIDAPI_DriverStadia_CloseJoystick,
+ HIDAPI_DriverStadia_FreeDevice,
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_STADIA */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index 121913f..63992ff 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -59,12 +59,18 @@ struct joystick_hwdata
};
static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
+#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
+ &SDL_HIDAPI_DriverGameCube,
+#endif
#ifdef SDL_JOYSTICK_HIDAPI_PS4
&SDL_HIDAPI_DriverPS4,
#endif
#ifdef SDL_JOYSTICK_HIDAPI_PS5
&SDL_HIDAPI_DriverPS5,
#endif
+#ifdef SDL_JOYSTICK_HIDAPI_STADIA
+ &SDL_HIDAPI_DriverStadia,
+#endif
#ifdef SDL_JOYSTICK_HIDAPI_STEAM
&SDL_HIDAPI_DriverSteam,
#endif
@@ -78,9 +84,6 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
&SDL_HIDAPI_DriverXboxOne,
#endif
-#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
- &SDL_HIDAPI_DriverGameCube,
-#endif
};
static int SDL_HIDAPI_numdrivers = 0;
static SDL_SpinLock SDL_HIDAPI_spinlock;
diff --git a/src/joystick/hidapi/SDL_hidapijoystick_c.h b/src/joystick/hidapi/SDL_hidapijoystick_c.h
index f2810b5..5df088e 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ b/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -31,12 +31,13 @@
#include "../usb_ids.h"
/* This is the full set of HIDAPI drivers available */
+#define SDL_JOYSTICK_HIDAPI_GAMECUBE
#define SDL_JOYSTICK_HIDAPI_PS4
#define SDL_JOYSTICK_HIDAPI_PS5
+#define SDL_JOYSTICK_HIDAPI_STADIA
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
-#define SDL_JOYSTICK_HIDAPI_GAMECUBE
#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
/* Very basic Steam Controller support on mobile devices */
@@ -105,14 +106,15 @@ typedef struct _SDL_HIDAPI_DeviceDriver
/* HIDAPI device support */
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
/* Return true if a HID device is present and supported as a joystick */
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h
index cea02f6..e877988 100644
--- a/src/joystick/usb_ids.h
+++ b/src/joystick/usb_ids.h
@@ -25,6 +25,7 @@
/* Definitions of useful USB VID/PID values */
#define USB_VENDOR_APPLE 0x05ac
+#define USB_VENDOR_GOOGLE 0x18d1
#define USB_VENDOR_HYPERKIN 0x2e24
#define USB_VENDOR_MICROSOFT 0x045e
#define USB_VENDOR_NINTENDO 0x057e
@@ -36,6 +37,7 @@
#define USB_VENDOR_SONY 0x054c
#define USB_VENDOR_VALVE 0x28de
+#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER 0x9400
#define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER 0x1846
#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009