video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index e5dbf58..e397783 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1590,12 +1590,14 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
/* Some platforms have certain graphics backends enabled by default */
- if (!_this->is_dummy && !graphics_flags && !SDL_IsVideoContextExternal()) {
+ if (!graphics_flags && !SDL_IsVideoContextExternal()) {
#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
- flags |= SDL_WINDOW_OPENGL;
+ if (_this->GL_CreateContext != NULL) {
+ flags |= SDL_WINDOW_OPENGL;
+ }
#endif
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
- if ((SDL_strcmp(_this->name, "cocoa") == 0) || (SDL_strcmp(_this->name, "uikit") == 0)) {
+ if (_this->Metal_CreateView != NULL) {
flags |= SDL_WINDOW_METAL;
}
#endif