Skip JUNK chunks in wave files
diff --git a/src/audio/SDL_wave.c b/src/audio/SDL_wave.c
index 46fdb81..988e4b7 100644
--- a/src/audio/SDL_wave.c
+++ b/src/audio/SDL_wave.c
@@ -460,7 +460,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
}
/* 2 Uint32's for chunk header+len, plus the lenread */
headerDiff += lenread + 2 * sizeof(Uint32);
- } while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT));
+ } while ((chunk.magic == FACT) || (chunk.magic == LIST) || (chunk.magic == BEXT) || (chunk.magic == JUNK));
/* Decode the audio data format */
format = (WaveFMT *) chunk.data;
diff --git a/src/audio/SDL_wave.h b/src/audio/SDL_wave.h
index d136995..6c20c60 100644
--- a/src/audio/SDL_wave.h
+++ b/src/audio/SDL_wave.h
@@ -30,6 +30,7 @@
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define BEXT 0x74786562 /* "bext" */
+#define JUNK 0x4B4E554A /* "JUNK" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001