Don't center the mouse when gaining focus unless we're using relative mode warping This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index 07c7aa5..371a6e5 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -2897,7 +2897,9 @@ SDL_OnWindowFocusGained(SDL_Window * window)
if (mouse && mouse->relative_mode) {
SDL_SetMouseFocus(window);
- SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
+ if (mouse->relative_mode_warp) {
+ SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
+ }
}
SDL_UpdateWindowGrab(window);