Removing the BGR_888 from texture supported
diff --git a/src/render/ps2/SDL_render_ps2.c b/src/render/ps2/SDL_render_ps2.c
index 3ea9184..02a2694 100644
--- a/src/render/ps2/SDL_render_ps2.c
+++ b/src/render/ps2/SDL_render_ps2.c
@@ -723,11 +723,10 @@ SDL_RenderDriver PS2_RenderDriver = {
.info = {
.name = "PS2 gsKit",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
- .num_texture_formats = 3,
+ .num_texture_formats = 2,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR1555,
[1] = SDL_PIXELFORMAT_ABGR8888,
- [2] = SDL_PIXELFORMAT_BGR888,
},
.max_texture_width = 1024,
.max_texture_height = 1024,