Commit 1e78ef2155fa9160ec2306454f40ee3fa329af41

Ryan C. Gordon 2015-03-19T13:34:17

Removed the broken audio streaming code, other small cleanups.

diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 5e6eb70..af91753 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -286,67 +286,6 @@ finalize_audio_entry_points(void)
 #undef FILL_STUB
 }
 
-#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
-/* Streaming functions (for when the input and output buffer sizes are different) */
-/* Write [length] bytes from buf into the streamer */
-static void
-SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
-{
-    int i;
-
-    for (i = 0; i < length; ++i) {
-        stream->buffer[stream->write_pos] = buf[i];
-        ++stream->write_pos;
-    }
-}
-
-/* Read [length] bytes out of the streamer into buf */
-static void
-SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
-{
-    int i;
-
-    for (i = 0; i < length; ++i) {
-        buf[i] = stream->buffer[stream->read_pos];
-        ++stream->read_pos;
-    }
-}
-
-static int
-SDL_StreamLength(SDL_AudioStreamer * stream)
-{
-    return (stream->write_pos - stream->read_pos) % stream->max_len;
-}
-
-/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
-#if 0
-static int
-SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
-{
-    /* First try to allocate the buffer */
-    stream->buffer = (Uint8 *) SDL_malloc(max_len);
-    if (stream->buffer == NULL) {
-        return -1;
-    }
-
-    stream->max_len = max_len;
-    stream->read_pos = 0;
-    stream->write_pos = 0;
-
-    /* Zero out the buffer */
-    SDL_memset(stream->buffer, silence, max_len);
-
-    return 0;
-}
-#endif
-
-/* Deinitialize the stream simply by freeing the buffer */
-static void
-SDL_StreamDeinit(SDL_AudioStreamer * stream)
-{
-    SDL_free(stream->buffer);
-}
-#endif
 
 /* device hotplug support... */
 
@@ -655,17 +594,12 @@ int SDLCALL
 SDL_RunAudio(void *devicep)
 {
     SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
+    const int silence = (int) device->spec.silence;
+    const Uint32 delay = ((device->spec.samples * 1000) / device->spec.freq);
+    const int stream_len = (device->convert.needed) ? device->convert.len : device->spec.size;
     Uint8 *stream;
-    int stream_len;
-    void *udata;
-    void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
-    Uint32 delay;
-
-#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
-    /* For streaming when the buffer sizes don't match up */
-    Uint8 *istream;
-    int istream_len = 0;
-#endif
+    void *udata = device->spec.userdata;
+    void (SDLCALL *fill) (void *, Uint8 *, int) = device->spec.callback;
 
     /* The audio mixing is always a high priority thread */
     SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
@@ -674,202 +608,59 @@ SDL_RunAudio(void *devicep)
     device->threadid = SDL_ThreadID();
     current_audio.impl.ThreadInit(device);
 
-    /* Set up the mixing function */
-    fill = device->spec.callback;
-    udata = device->spec.userdata;
-
-    /* By default do not stream */
-    device->use_streamer = 0;
-
-    if (device->convert.needed) {
-#if 0                           /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
-        /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
-        if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
-            /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
-            stream_max_len = 2 * device->spec.size;
-            if (device->convert.len_mult > device->convert.len_div) {
-                stream_max_len *= device->convert.len_mult;
-                stream_max_len /= device->convert.len_div;
-            }
-            if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
-                0)
-                return -1;
-            device->use_streamer = 1;
-
-            /* istream_len should be the length of what we grab from the callback and feed to conversion,
-               so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
-             */
-            istream_len =
-                device->spec.size * device->convert.len_div /
-                device->convert.len_mult;
+    /* Loop, filling the audio buffers */
+    while (!device->shutdown) {
+        /* Fill the current buffer with sound */
+        if (device->convert.needed) {
+            stream = device->convert.buf;
+        } else if (device->enabled) {
+            stream = current_audio.impl.GetDeviceBuf(device);
+        } else {
+            /* if the device isn't enabled, we still write to the
+               fake_stream, so the app's callback will fire with
+               a regular frequency, in case they depend on that
+               for timing or progress. They can use hotplug
+               now to know if the device failed. */
+            stream = NULL;
         }
-#endif
-        stream_len = device->convert.len;
-    } else {
-        stream_len = device->spec.size;
-    }
-
-    /* Calculate the delay while paused */
-    delay = ((device->spec.samples * 1000) / device->spec.freq);
-
-    /* Determine if the streamer is necessary here */
-#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
-    if (device->use_streamer == 1) {
-        /* This code is almost the same as the old code. The difference is, instead of reading
-           directly from the callback into "stream", then converting and sending the audio off,
-           we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
-           However, reading and writing with streamer are done separately:
-           - We only call the callback and write to the streamer when the streamer does not
-           contain enough samples to output to the device.
-           - We only read from the streamer and tell the device to play when the streamer
-           does have enough samples to output.
-           This allows us to perform resampling in the conversion step, where the output of the
-           resampling process can be any number. We will have to see what a good size for the
-           stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
-         */
-        while (!device->shutdown) {
-
-            if (device->paused) {
-                SDL_Delay(delay);
-                continue;
-            }
-
-            /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
-            if (SDL_StreamLength(&device->streamer) < stream_len) {
-                /* Set up istream */
-                if (device->convert.needed) {
-                    if (device->convert.buf) {
-                        istream = device->convert.buf;
-                    } else {
-                        continue;
-                    }
-                } else {
-/* FIXME: Ryan, this is probably wrong.  I imagine we don't want to get
- * a device buffer both here and below in the stream output.
- */
-                    istream = current_audio.impl.GetDeviceBuf(device);
-                    if (istream == NULL) {
-                        istream = device->fake_stream;
-                    }
-                }
-
-                /* Read from the callback into the _input_ stream */
-                // !!! FIXME: this should be LockDevice.
-                SDL_LockMutex(device->mixer_lock);
-                (*fill) (udata, istream, istream_len);
-                SDL_UnlockMutex(device->mixer_lock);
-
-                /* Convert the audio if necessary and write to the streamer */
-                if (device->convert.needed) {
-                    SDL_ConvertAudio(&device->convert);
-                    if (istream == NULL) {
-                        istream = device->fake_stream;
-                    }
-                    /* SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
-                    SDL_StreamWrite(&device->streamer, device->convert.buf,
-                                    device->convert.len_cvt);
-                } else {
-                    SDL_StreamWrite(&device->streamer, istream, istream_len);
-                }
-            }
-
-            /* Only output audio if the streamer has enough to output */
-            if (SDL_StreamLength(&device->streamer) >= stream_len) {
-                /* Set up the output stream */
-                if (device->convert.needed) {
-                    if (device->convert.buf) {
-                        stream = device->convert.buf;
-                    } else {
-                        continue;
-                    }
-                } else {
-                    stream = current_audio.impl.GetDeviceBuf(device);
-                    if (stream == NULL) {
-                        stream = device->fake_stream;
-                    }
-                }
-
-                /* Now read from the streamer */
-                SDL_StreamRead(&device->streamer, stream, stream_len);
 
-                /* Ready current buffer for play and change current buffer */
-                if (stream != device->fake_stream) {
-                    current_audio.impl.PlayDevice(device);
-                    /* Wait for an audio buffer to become available */
-                    current_audio.impl.WaitDevice(device);
-                } else {
-                    SDL_Delay(delay);
-                }
-            }
+        if (stream == NULL) {
+            stream = device->fake_stream;
+        }
 
+        /* !!! FIXME: this should be LockDevice. */
+        SDL_LockMutex(device->mixer_lock);
+        if (device->paused) {
+            SDL_memset(stream, silence, stream_len);
+        } else {
+            (*fill) (udata, stream, stream_len);
         }
-    } else
-#endif
-    {
-        /* Otherwise, do not use the streamer. This is the old code. */
-        const int silence = (int) device->spec.silence;
-
-        /* Loop, filling the audio buffers */
-        while (!device->shutdown) {
-            /* Fill the current buffer with sound */
-            if (device->convert.needed) {
-                stream = device->convert.buf;
-            } else if (device->enabled) {
-                stream = current_audio.impl.GetDeviceBuf(device);
-            } else {
-                /* if the device isn't enabled, we still write to the
-                    fake_stream, so the app's callback will fire with
-                    a regular frequency, in case they depend on that
-                    for timing or progress. They can use hotplug
-                    now to know if the device failed. */
-                stream = NULL;
-            }
+        SDL_UnlockMutex(device->mixer_lock);
 
+        /* Convert the audio if necessary */
+        if (device->enabled && device->convert.needed) {
+            SDL_ConvertAudio(&device->convert);
+            stream = current_audio.impl.GetDeviceBuf(device);
             if (stream == NULL) {
                 stream = device->fake_stream;
-            }
-
-            /* !!! FIXME: this should be LockDevice. */
-            SDL_LockMutex(device->mixer_lock);
-            if (device->paused) {
-                SDL_memset(stream, silence, stream_len);
             } else {
-                (*fill) (udata, stream, stream_len);
-            }
-            SDL_UnlockMutex(device->mixer_lock);
-
-            /* Convert the audio if necessary */
-            if (device->enabled && device->convert.needed) {
-                SDL_ConvertAudio(&device->convert);
-                stream = current_audio.impl.GetDeviceBuf(device);
-                if (stream == NULL) {
-                    stream = device->fake_stream;
-                } else {
-                    SDL_memcpy(stream, device->convert.buf,
-                               device->convert.len_cvt);
-                }
+                SDL_memcpy(stream, device->convert.buf,
+                           device->convert.len_cvt);
             }
+        }
 
-            /* Ready current buffer for play and change current buffer */
-            if (stream != device->fake_stream) {
-                current_audio.impl.PlayDevice(device);
-                /* Wait for an audio buffer to become available */
-                current_audio.impl.WaitDevice(device);
-            } else {
-                SDL_Delay(delay);
-            }
+        /* Ready current buffer for play and change current buffer */
+        if (stream == device->fake_stream) {
+            SDL_Delay(delay);
+        } else {
+            current_audio.impl.PlayDevice(device);
+            current_audio.impl.WaitDevice(device);
         }
     }
 
-    /* Wait for the audio to drain.. */
+    /* Wait for the audio to drain. */
     current_audio.impl.WaitDone(device);
 
-    /* If necessary, deinit the streamer */
-#if 0  /* !!! FIXME: rewrite/remove this streamer code. */
-    if (device->use_streamer == 1)
-        SDL_StreamDeinit(&device->streamer);
-#endif
-
     return 0;
 }