Don't probe for PlayStation controllers when we already know the controller type Fixes https://github.com/libsdl-org/SDL/issues/7556 (cherry picked from commit 655a07bdd88d6bd19fe97c3abd39a2e2eef252ec)
diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index 3045f3b..baf085d 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -140,6 +140,13 @@ void HIDAPI_DumpPacket(const char *prefix, const Uint8 *data, int size)
SDL_bool HIDAPI_SupportsPlaystationDetection(Uint16 vendor, Uint16 product)
{
+ /* If we already know the controller is a different type, don't try to detect it.
+ * This fixes a hang with the HORIPAD for Nintendo Switch (0x0f0d/0x00c1)
+ */
+ if (SDL_GetGamepadTypeFromVIDPID(vendor, product, NULL, SDL_FALSE) != SDL_GAMEPAD_TYPE_UNKNOWN) {
+ return SDL_FALSE;
+ }
+
switch (vendor) {
case USB_VENDOR_DRAGONRISE:
return SDL_TRUE;