Fixed assertion loading button.bmp in testgamecontroller
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index f762ce6..f5ef6fb 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -85,9 +85,13 @@ LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
- SDL_assert(!temp->format->palette);
- SDL_assert(temp->format->BitsPerPixel == 24);
- SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
+ if (temp->format->BytesPerPixel == 1) {
+ SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
+ } else {
+ SDL_assert(!temp->format->palette);
+ SDL_assert(temp->format->BitsPerPixel == 24);
+ SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *)temp->pixels) & 0x00FFFFFF);
+ }
}
texture = SDL_CreateTextureFromSurface(renderer, temp);