Fixed bug 5145 - Fix whitespace in SDL_vulkan.h Colin Caine Everywhere else seems to use spaces. See patch diffed from a fresh hg checkout yesterday.
diff --git a/include/SDL_vulkan.h b/include/SDL_vulkan.h
index d69a436..5e4c4cf 100644
--- a/include/SDL_vulkan.h
+++ b/include/SDL_vulkan.h
@@ -205,9 +205,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
* \sa SDL_Vulkan_CreateSurface()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
- SDL_Window *window,
- unsigned int *pCount,
- const char **pNames);
+ SDL_Window *window,
+ unsigned int *pCount,
+ const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
@@ -239,9 +239,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
- SDL_Window *window,
- VkInstance instance,
- VkSurfaceKHR* surface);
+ SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use