SDL_windows.h: match WINVER value to _WIN32_WINNT.
diff --git a/src/core/windows/SDL_windows.h b/src/core/windows/SDL_windows.h
index f4cc112..21d6f0f 100644
--- a/src/core/windows/SDL_windows.h
+++ b/src/core/windows/SDL_windows.h
@@ -31,7 +31,6 @@
#define UNICODE 1
#endif
#undef WINVER
-#define WINVER 0x0501
#undef _WIN32_WINNT
#if defined(SDL_VIDEO_RENDER_D3D12)
#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
@@ -40,6 +39,7 @@
#else
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif
+#define WINVER _WIN32_WINNT
#endif
#include <windows.h>