Clarify that timeout == 0 is handled at the top of SDL_WaitEventTimeout()
diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 65415d0..f5ead49 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -974,8 +974,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
SDL_Window *wakeup_window;
- Uint32 start = 0;
- Uint32 expiration = 0;
+ Uint32 start, expiration;
SDL_bool include_sentinel = (timeout == 0) ? SDL_TRUE : SDL_FALSE;
/* If there isn't a poll sentinel event pending, pump events and add one */
@@ -1006,10 +1005,15 @@ retry:
/* Has existing events */
return 1;
}
+ /* We should have completely handled timeout == 0 above */
+ SDL_assert(timeout != 0);
if (timeout > 0) {
start = SDL_GetTicks();
expiration = start + timeout;
+ } else {
+ start = 0;
+ expiration = 0;
}
if (_this && _this->WaitEventTimeout && _this->SendWakeupEvent && !SDL_events_need_polling()) {