README-windows: Convert to actual Markdown text.
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diff --git a/docs/README-windows.md b/docs/README-windows.md
index 71f968e..53158d3 100644
--- a/docs/README-windows.md
+++ b/docs/README-windows.md
@@ -1,12 +1,10 @@
-Windows
-================================================================================
+# Windows
-================================================================================
-OpenGL ES 2.x support
-================================================================================
+## OpenGL ES 2.x support
SDL has support for OpenGL ES 2.x under Windows via two alternative
implementations.
+
The most straightforward method consists in running your app in a system with
a graphic card paired with a relatively recent (as of November of 2013) driver
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
@@ -16,15 +14,14 @@ The other method involves using the ANGLE library (https://code.google.com/p/ang
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
extension is found, SDL will try to load the libEGL.dll library provided by
ANGLE.
+
To obtain the ANGLE binaries, you can either compile from source from
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
a recent Chrome/Chromium install for Windows. The files you need are:
-
- * libEGL.dll
- * libGLESv2.dll
- * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
- or...
- * d3dcompiler_43.dll (supports Windows XP or later)
+
+- libEGL.dll
+- libGLESv2.dll
+- d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
If you compile ANGLE from source, you can configure it so it does not need the
d3dcompiler_* DLL at all (for details on this, see their documentation).
@@ -35,11 +32,10 @@ SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
Known Bugs:
- * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
- that there's a bug in the library which prevents the window contents from
- refreshing if this is set to anything other than the default value.
-
-Vulkan Surface Support
-==============
+- SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
+ that there's a bug in the library which prevents the window contents from
+ refreshing if this is set to anything other than the default value.
+
+## Vulkan Surface Support
Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.