Fixed rumble for third-party Nintento Switch Pro controllers The 8BitDo SF30 Pro Gamepad will generate a single motor pulse for each rumble message, so we need to do this frequently to have continous rumble on this device.
diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index cf94e90..8e25657 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -455,7 +455,7 @@ static SDL_bool WriteRumble(SDL_DriverSwitch_Context *ctx)
/* Refresh the rumble state periodically */
if (ctx->m_bRumbleActive) {
- ctx->m_unRumbleRefresh = SDL_GetTicks() + 1000;
+ ctx->m_unRumbleRefresh = SDL_GetTicks() + 30;
if (!ctx->m_unRumbleRefresh) {
ctx->m_unRumbleRefresh = 1;
}