The volume was too high, clamp to SDL_MIX_MAXVOLUME
diff --git a/Xcode-iOS/Demos/src/mixer.c b/Xcode-iOS/Demos/src/mixer.c
index 81f0166..14945ad 100644
--- a/Xcode-iOS/Demos/src/mixer.c
+++ b/Xcode-iOS/Demos/src/mixer.c
@@ -250,7 +250,7 @@ audioCallback(void *userdata, Uint8 * stream, int len)
/* mix this sound effect with the output */
SDL_MixAudioFormat(stream, mixer.channels[i].position,
- mixer.outputSpec.format, copy_amt, 150);
+ mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME);
/* update buffer position in sound effect and the number of bytes left */
mixer.channels[i].position += copy_amt;