Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button
diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index e995baa..a37d06a 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -731,10 +731,6 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
}
- if (data->in_title_click || data->focus_click_pending) {
- break;
- }
-
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data (ignoring synthetic mouse events generated for touchscreens) */
@@ -807,8 +803,9 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
} else {
SDL_SendMouseMotion(data->window, mouseID, 1, relX, relY);
- if (x < boundsRect.left || x > boundsRect.right ||
- y < boundsRect.top || y > boundsRect.bottom) {
+ if (!data->in_title_click && !data->focus_click_pending &&
+ (x < boundsRect.left || x > boundsRect.right ||
+ y < boundsRect.top || y > boundsRect.bottom)) {
/* Warp back to the opposite side, assuming more motion in the current direction */
int warpX;
int warpY;