Revert "We only need to add the sentinel at the top of SDL_WaitEventTimeout()" This reverts commit c477768e6f926c38d4cdc236cab8376faf9f6789. We want to add the sentinel anytime we pump inside SDL_WaitEventTimeout() to avoid pumping again the next time through, as a performance optimization.
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diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 7bd982a..ff079c5 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -809,7 +809,7 @@ SDL_FlushEvents(Uint32 minType, Uint32 maxType)
/* Run the system dependent event loops */
void
-SDL_PumpEvents()
+SDL_PumpEventsInternal(SDL_bool push_sentinel)
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
@@ -836,6 +836,20 @@ SDL_PumpEvents()
#endif
SDL_SendPendingSignalEvents(); /* in case we had a signal handler fire, etc. */
+
+ if (push_sentinel && SDL_GetEventState(SDL_POLLSENTINEL) == SDL_ENABLE) {
+ SDL_Event sentinel;
+
+ SDL_zero(sentinel);
+ sentinel.type = SDL_POLLSENTINEL;
+ SDL_PushEvent(&sentinel);
+ }
+}
+
+void
+SDL_PumpEvents()
+{
+ SDL_PumpEventsInternal(SDL_FALSE);
}
/* Public functions */
@@ -877,7 +891,7 @@ SDL_WaitEventTimeout_Device(_THIS, SDL_Window *wakeup_window, SDL_Event * event,
c) Periodic processing that takes place in some platform PumpEvents() functions happens
d) Signals received in WaitEventTimeout() are turned into SDL events
*/
- SDL_PumpEvents();
+ SDL_PumpEventsInternal(SDL_TRUE);
if (!_this->wakeup_lock || SDL_LockMutex(_this->wakeup_lock) == 0) {
int status = SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
@@ -976,15 +990,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
/* If there isn't a poll sentinel event pending, pump events and add one */
if (SDL_AtomicGet(&SDL_sentinel_pending) == 0) {
- SDL_PumpEvents();
-
- if (SDL_GetEventState(SDL_POLLSENTINEL) == SDL_ENABLE) {
- SDL_Event sentinel;
-
- SDL_zero(sentinel);
- sentinel.type = SDL_POLLSENTINEL;
- SDL_PushEvent(&sentinel);
- }
+ SDL_PumpEventsInternal(SDL_TRUE);
}
/* First check for existing events */
@@ -1031,7 +1037,7 @@ SDL_WaitEventTimeout(SDL_Event * event, int timeout)
}
for (;;) {
- SDL_PumpEvents();
+ SDL_PumpEventsInternal(SDL_TRUE);
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
case -1:
return 0;