CMake: Just assume Apple platforms have Cocoa support. Fixes Bugzilla #2056.
diff --git a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
index 15f06b0..2cd09e6 100644
--- a/cmake/sdlchecks.cmake
+++ b/cmake/sdlchecks.cmake
@@ -556,9 +556,9 @@ endmacro(CheckWayland)
#
macro(CheckCOCOA)
if(VIDEO_COCOA)
- check_objc_source_compiles("
- #import <Cocoa/Cocoa.h>
- int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA)
+ if(APPLE) # Apple always has Cocoa.
+ set(HAVE_VIDEO_COCOA TRUE)
+ endif(APPLE)
if(HAVE_VIDEO_COCOA)
file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m)
set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C)