joystick: Fix rumble issues on PS5 HIDAPI controllers We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that rumbling failed. This didn't cause major problems until 1868c5b, when it started preventing rumble state from being persisted in the joystick core, even though it was successfully sent to the hardware. This led to all sorts of strangeness, including broken rumble duration and attempts to stop rumble being discarded.
diff --git a/src/joystick/hidapi/SDL_hidapi_ps5.c b/src/joystick/hidapi/SDL_hidapi_ps5.c
index 6d7f87d..5989eb9 100644
--- a/src/joystick/hidapi/SDL_hidapi_ps5.c
+++ b/src/joystick/hidapi/SDL_hidapi_ps5.c
@@ -747,7 +747,11 @@ HIDAPI_DriverPS5_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joy
}
}
- return SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size);
+ if (SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size) != report_size) {
+ return -1;
+ }
+
+ return 0;
}
static int