Fixed crash if the GameCube controller hasn't been opened yet
diff --git a/src/joystick/hidapi/SDL_hidapi_gamecube.c b/src/joystick/hidapi/SDL_hidapi_gamecube.c
index 83db51f..9d6ddd8 100644
--- a/src/joystick/hidapi/SDL_hidapi_gamecube.c
+++ b/src/joystick/hidapi/SDL_hidapi_gamecube.c
@@ -253,6 +253,10 @@ HIDAPI_DriverGameCube_HandleJoystickPacket(SDL_HIDAPI_Device *device, SDL_Driver
}
joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
+ if (!joystick) {
+ /* Hasn't been opened yet, skip */
+ return;
+ }
#define READ_BUTTON(off, flag, button) \
SDL_PrivateJoystickButton( \