Greatly improved Nintendo Joy-Con support using the HIDAPI driver * Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16 * Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller * Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality * Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
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diff --git a/Makefile.os2 b/Makefile.os2
index af6f1f0..7f591c9 100644
--- a/Makefile.os2
+++ b/Makefile.os2
@@ -89,7 +89,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
diff --git a/Makefile.w32 b/Makefile.w32
index 299567b..e637df7 100644
--- a/Makefile.w32
+++ b/Makefile.w32
@@ -65,7 +65,7 @@ SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
-SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
diff --git a/VisualC-GDK/SDL/SDL.vcxproj b/VisualC-GDK/SDL/SDL.vcxproj
index e5565f8..3a1bd7d 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj
+++ b/VisualC-GDK/SDL/SDL.vcxproj
@@ -592,6 +592,7 @@
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
diff --git a/VisualC-GDK/SDL/SDL.vcxproj.filters b/VisualC-GDK/SDL/SDL.vcxproj.filters
index a6e0f4e..ffe8ec1 100644
--- a/VisualC-GDK/SDL/SDL.vcxproj.filters
+++ b/VisualC-GDK/SDL/SDL.vcxproj.filters
@@ -1054,7 +1054,7 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
<Filter>joystick\dummy</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
@@ -1087,6 +1087,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+ <Filter>joystick\hidapi</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 64c07ba..e3b50a2 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -483,6 +483,7 @@
<ClCompile Include="..\..\src\joystick\controller_type.c" />
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index fc5318a..5e87e19 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -1047,7 +1047,7 @@
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c">
<Filter>joystick\dummy</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c">
@@ -1080,6 +1080,9 @@
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c">
+ <Filter>joystick\hidapi</Filter>
+ </ClCompile>
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c">
<Filter>joystick\hidapi</Filter>
</ClCompile>
diff --git a/WhatsNew.txt b/WhatsNew.txt
index c058404..0ad5698 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -20,6 +20,9 @@ General:
the SDL 2.24.0 stable release.
* Added SDL_bsearch() and SDL_utf8strnlen() to the stdlib routines
* Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
+* Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
+* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS with the new Joy-Con functionality
* Added functions to get the platform dependent name for a joystick or game controller:
* SDL_JoystickPathForIndex()
* SDL_JoystickPath()
diff --git a/include/SDL_hints.h b/include/SDL_hints.h
index 873c916..854d44c 100644
--- a/include/SDL_hints.h
+++ b/include/SDL_hints.h
@@ -653,17 +653,6 @@ extern "C" {
#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE"
/**
- * \brief A variable controlling whether Switch Joy-Cons should be treated the same as Switch Pro Controllers when using the HIDAPI driver.
- *
- * This variable can be set to the following values:
- * "0" - basic Joy-Con support with no analog input (the default)
- * "1" - Joy-Cons treated as half full Pro Controllers with analog inputs and sensors
- *
- * This does not combine Joy-Cons into a single controller. That's up to the user.
- */
-#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
-
-/**
* \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used.
*
* This variable can be set to the following values:
@@ -790,6 +779,17 @@ extern "C" {
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
/**
+ * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver
+ *
+ * This variable can be set to the following values:
+ * "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad
+ * "1" - Left and right Joy-Con controllers will be combined into a single controller (the default)
+ *
+ * The default is "1"
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS"
+
+/**
* \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch controller is opened
*
* This variable can be set to the following values:
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 2c0875c..483bacd 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -593,6 +593,10 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b10,righttrigger:a5,start:b6,misc1:b15,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SNES_CONTROLLER) {
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
+ } else if (SDL_IsJoystickNintendoSwitchJoyConLeft(vendor, product) ||
+ SDL_IsJoystickNintendoSwitchJoyConRight(vendor, product)) {
+ /* Mini gamepad mode */
+ SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,", sizeof(mapping_string));
} else {
/* All other controllers have the standard set of 19 buttons and 6 axes */
SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,", sizeof(mapping_string));
@@ -619,12 +623,6 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
/* Nintendo Switch Pro controllers have a screenshot button */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
- /* Joy-Cons have extra buttons in the same place as paddles */
- if (SDL_IsJoystickNintendoSwitchJoyConLeft(vendor, product)) {
- SDL_strlcat(mapping_string, "paddle2:b17,paddle4:b19,", sizeof(mapping_string));
- } else if (SDL_IsJoystickNintendoSwitchJoyConRight(vendor, product)) {
- SDL_strlcat(mapping_string, "paddle1:b16,paddle3:b18,", sizeof(mapping_string));
- }
break;
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
/* Amazon Luna Controller has a mic button under the guide button */
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index f9d061f..c6c4d83 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -1960,8 +1960,10 @@ SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const
} else if (vendor == USB_VENDOR_NVIDIA && product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER) {
type = SDL_CONTROLLER_TYPE_NVIDIA_SHIELD;
- } else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP) {
- type = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_FALSE) ? SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_CONTROLLER_TYPE_UNKNOWN;
+ } else if (vendor == USB_VENDOR_NINTENDO &&
+ (product == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP ||
+ product == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_PAIR)) {
+ type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
} else {
switch (GuessControllerType(vendor, product)) {
@@ -2000,12 +2002,7 @@ SDL_GetJoystickGameControllerTypeFromVIDPID(Uint16 vendor, Uint16 product, const
break;
case k_eControllerType_SwitchJoyConLeft:
case k_eControllerType_SwitchJoyConRight:
- /* We always support the Nintendo Online NES Controllers */
- if (name && SDL_strncmp(name, "NES Controller", 14) == 0) {
- type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
- } else {
- type = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, SDL_FALSE) ? SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO : SDL_CONTROLLER_TYPE_UNKNOWN;
- }
+ type = SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
break;
default:
break;
diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index a2cb87c..02afe25 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -359,6 +359,12 @@ HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType t
if (SDL_strcmp(name, "HORI Wireless Switch Pad") == 0) {
return SDL_FALSE;
}
+
+ /* We always support the Nintendo Online NES Controllers */
+ if (SDL_strncmp(name, "NES Controller", 14) == 0) {
+ return SDL_TRUE;
+ }
+
return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ? SDL_TRUE : SDL_FALSE;
}
@@ -1040,17 +1046,21 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
* level and we only care about battery level over bluetooth anyway.
*/
if (device->vendor_id == USB_VENDOR_NINTENDO &&
- (device->product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO ||
- device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP ||
- device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT ||
- device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT)) {
+ (device->product_id == USB_PRODUCT_NINTENDO_SWITCH_PRO ||
+ device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP ||
+ device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT ||
+ device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT)) {
input_mode = k_eSwitchInputReportIDs_FullControllerState;
}
if (input_mode == k_eSwitchInputReportIDs_FullControllerState) {
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
- SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
- ctx->m_bHasSensors = SDL_TRUE;
+ /* Use the right sensor in the combined Joy-Con pair */
+ if (!device->parent ||
+ ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
+ SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
+ SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
+ ctx->m_bHasSensors = SDL_TRUE;
+ }
}
if (!LoadStickCalibration(ctx, input_mode)) {
@@ -1101,6 +1111,9 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
ctx->m_rgucMACAddress[3],
ctx->m_rgucMACAddress[4],
ctx->m_rgucMACAddress[5]);
+ if (joystick->serial) {
+ SDL_free(joystick->serial);
+ }
joystick->serial = SDL_strdup(serial);
}
}
@@ -1118,12 +1131,7 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
}
/* Initialize the joystick capabilities */
- if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft ||
- ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
- joystick->nbuttons = 20;
- } else {
- joystick->nbuttons = 16;
- }
+ joystick->nbuttons = 16;
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
@@ -1216,6 +1224,16 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
return SDL_Unsupported();
}
+ if (device->parent) {
+ if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
+ /* Just handle low frequency rumble */
+ high_frequency_rumble = 0;
+ } else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
+ /* Just handle high frequency rumble */
+ low_frequency_rumble = 0;
+ }
+ }
+
if (ctx->m_bRumblePending) {
if (HIDAPI_DriverSwitch_SendPendingRumble(ctx) < 0) {
return -1;
@@ -1508,33 +1526,14 @@ static void SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *c
SDL_PrivateJoystickSensor(joystick, type, data, 3);
}
-static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+static void HandleCombinedControllerStateL(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
{
Sint16 axis;
- if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
- Uint8 data = packet->controllerState.rgucButtons[0];
- SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_PADDLE1, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_PADDLE3, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- }
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
- axis = (data & 0x80) ? 32767 : -32768;
- SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
- }
-
if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
Uint8 data = packet->controllerState.rgucButtons[1];
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
-
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
}
@@ -1544,10 +1543,6 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
- if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_PADDLE4, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
- SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_PADDLE2, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
- }
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
axis = (data & 0x80) ? 32767 : -32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
@@ -1560,6 +1555,59 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
axis = ApplyStickCalibration(ctx, 0, 1, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+}
+
+static void HandleMiniControllerStateL(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
+ Uint8 data = packet->controllerState.rgucButtons[2];
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 0, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+
+ axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
+ axis = ApplyStickCalibration(ctx, 0, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, ~axis);
+}
+
+static void HandleCombinedControllerStateR(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
+ Uint8 data = packet->controllerState.rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
axis = ApplyStickCalibration(ctx, 1, 0, axis);
@@ -1568,6 +1616,104 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
axis = ApplyStickCalibration(ctx, 1, 1, axis);
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+}
+
+static void HandleMiniControllerStateR(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
+ Uint8 data = packet->controllerState.rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 1, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+
+ axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
+ axis = ApplyStickCalibration(ctx, 1, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+}
+
+static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
+{
+ if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConLeft) {
+ if (ctx->device->parent) {
+ HandleCombinedControllerStateL(joystick, ctx, packet);
+ } else {
+ HandleMiniControllerStateL(joystick, ctx, packet);
+ }
+ } else if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
+ if (ctx->device->parent) {
+ HandleCombinedControllerStateR(joystick, ctx, packet);
+ } else {
+ HandleMiniControllerStateR(joystick, ctx, packet);
+ }
+ } else {
+ Sint16 axis;
+
+ if (packet->controllerState.rgucButtons[0] != ctx->m_lastFullState.controllerState.rgucButtons[0]) {
+ Uint8 data = packet->controllerState.rgucButtons[0];
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_A), (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_B), (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_X), (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, RemapButton(ctx, SDL_CONTROLLER_BUTTON_Y), (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+ }
+
+ if (packet->controllerState.rgucButtons[1] != ctx->m_lastFullState.controllerState.rgucButtons[1]) {
+ Uint8 data = packet->controllerState.rgucButtons[1];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MISC1, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+ }
+
+ if (packet->controllerState.rgucButtons[2] != ctx->m_lastFullState.controllerState.rgucButtons[2]) {
+ Uint8 data = packet->controllerState.rgucButtons[2];
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+ SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+ axis = (data & 0x80) ? 32767 : -32768;
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+ }
+
+ axis = packet->controllerState.rgucJoystickLeft[0] | ((packet->controllerState.rgucJoystickLeft[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 0, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickLeft[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickLeft[2] << 4);
+ axis = ApplyStickCalibration(ctx, 0, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
+
+ axis = packet->controllerState.rgucJoystickRight[0] | ((packet->controllerState.rgucJoystickRight[1] & 0xF) << 8);
+ axis = ApplyStickCalibration(ctx, 1, 0, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+
+ axis = ((packet->controllerState.rgucJoystickRight[1] & 0xF0) >> 4) | (packet->controllerState.rgucJoystickRight[2] << 4);
+ axis = ApplyStickCalibration(ctx, 1, 1, axis);
+ SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
+ }
/* High nibble of battery/connection byte is battery level, low nibble is connection status
* LSB of connection nibble is USB/Switch connection status
diff --git a/src/joystick/hidapi/SDL_hidapijoystick.c b/src/joystick/hidapi/SDL_hidapijoystick.c
index 2e85580..2e66402 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick.c
+++ b/src/joystick/hidapi/SDL_hidapijoystick.c
@@ -80,6 +80,7 @@ static SDL_SpinLock SDL_HIDAPI_spinlock;
static Uint32 SDL_HIDAPI_change_count = 0;
static SDL_HIDAPI_Device *SDL_HIDAPI_devices;
static int SDL_HIDAPI_numjoysticks = 0;
+static SDL_bool SDL_HIDAPI_combine_joycons = SDL_TRUE;
static SDL_bool initialized = SDL_FALSE;
static SDL_bool shutting_down = SDL_FALSE;
@@ -224,6 +225,10 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
int i;
SDL_GameControllerType type;
+ if (device->num_children > 0) {
+ return &SDL_HIDAPI_DriverCombined;
+ }
+
if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
return NULL;
}
@@ -250,8 +255,12 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
static SDL_HIDAPI_Device *
HIDAPI_GetDeviceByIndex(int device_index, SDL_JoystickID *pJoystickID)
{
- SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
- while (device) {
+ SDL_HIDAPI_Device *device;
+
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (device->parent) {
+ continue;
+ }
if (device->driver) {
if (device_index < device->num_joysticks) {
if (pJoystickID) {
@@ -261,7 +270,6 @@ HIDAPI_GetDeviceByIndex(int device_index, SDL_JoystickID *pJoystickID)
}
device_index -= device->num_joysticks;
}
- device = device->next;
}
return NULL;
}
@@ -269,21 +277,47 @@ HIDAPI_GetDeviceByIndex(int device_index, SDL_JoystickID *pJoystickID)
static SDL_HIDAPI_Device *
HIDAPI_GetJoystickByInfo(const char *path, Uint16 vendor_id, Uint16 product_id)
{
- SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
- while (device) {
+ SDL_HIDAPI_Device *device;
+
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
if (device->vendor_id == vendor_id && device->product_id == product_id &&
SDL_strcmp(device->path, path) == 0) {
break;
}
- device = device->next;
}
return device;
}
static void
+HIDAPI_CleanupDeviceDriver(SDL_HIDAPI_Device *device)
+{
+ if (!device->driver) {
+ return; /* Already cleaned up */
+ }
+
+ /* Disconnect any joysticks */
+ while (device->num_joysticks && device->joysticks) {
+ HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
+ }
+
+ device->driver->FreeDevice(device);
+ device->driver = NULL;
+}
+
+static void
HIDAPI_SetupDeviceDriver(SDL_HIDAPI_Device *device)
{
if (device->driver) {
+ SDL_bool enabled;
+
+ if (device->vendor_id == USB_VENDOR_NINTENDO && device->product_id == USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_PAIR) {
+ enabled = SDL_HIDAPI_combine_joycons;
+ } else {
+ enabled = device->driver->enabled;
+ }
+ if (!enabled) {
+ HIDAPI_CleanupDeviceDriver(device);
+ }
return; /* Already setup */
}
@@ -302,22 +336,6 @@ HIDAPI_SetupDeviceDriver(SDL_HIDAPI_Device *device)
}
}
-static void
-HIDAPI_CleanupDeviceDriver(SDL_HIDAPI_Device *device)
-{
- if (!device->driver) {
- return; /* Already cleaned up */
- }
-
- /* Disconnect any joysticks */
- while (device->num_joysticks && device->joysticks) {
- HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
- }
-
- device->driver->FreeDevice(device);
- device->driver = NULL;
-}
-
static void SDLCALL
SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@@ -330,6 +348,8 @@ SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldVal
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
driver->enabled = SDL_GetHintBoolean(driver->hint, enabled);
}
+ } else if (SDL_strcmp(name, SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS) == 0) {
+ SDL_HIDAPI_combine_joycons = enabled;
} else {
for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
@@ -351,12 +371,12 @@ SDL_HIDAPIDriverHintChanged(void *userdata, const char *name, const char *oldVal
SDL_LockJoysticks();
for (device = SDL_HIDAPI_devices; device; device = device->next) {
- if (device->driver && !device->driver->enabled) {
- HIDAPI_CleanupDeviceDriver(device);
- }
HIDAPI_SetupDeviceDriver(device);
}
+ /* Update the device list again to pick up any new devices */
+ SDL_HIDAPI_change_count = 0;
+
SDL_UnlockJoysticks();
}
@@ -399,6 +419,8 @@ HIDAPI_JoystickInit(void)
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
SDL_AddHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
}
+ SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS,
+ SDL_HIDAPIDriverHintChanged, NULL);
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPIDriverHintChanged, NULL);
HIDAPI_JoystickDetect();
@@ -409,18 +431,70 @@ HIDAPI_JoystickInit(void)
return 0;
}
-SDL_bool
-HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID)
+static SDL_bool
+HIDAPI_AddJoystickInstanceToDevice(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID)
{
- SDL_JoystickID joystickID;
SDL_JoystickID *joysticks = (SDL_JoystickID *)SDL_realloc(device->joysticks, (device->num_joysticks + 1)*sizeof(*device->joysticks));
if (!joysticks) {
return SDL_FALSE;
}
- joystickID = SDL_GetNextJoystickInstanceID();
device->joysticks = joysticks;
device->joysticks[device->num_joysticks++] = joystickID;
+ return SDL_TRUE;
+}
+
+static SDL_bool
+HIDAPI_DelJoystickInstanceFromDevice(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID)
+{
+ int i, size;
+
+ for (i = 0; i < device->num_joysticks; ++i) {
+ if (device->joysticks[i] == joystickID) {
+ size = (device->num_joysticks - i - 1) * sizeof(SDL_JoystickID);
+ SDL_memmove(&device->joysticks[i], &device->joysticks[i+1], size);
+ --device->num_joysticks;
+ if (device->num_joysticks == 0) {
+ SDL_free(device->joysticks);
+ device->joysticks = NULL;
+ }
+ return SDL_TRUE;
+ }
+ }
+ return SDL_FALSE;
+}
+
+static SDL_bool
+HIDAPI_JoystickInstanceIsUnique(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID)
+{
+ if (device->parent && device->num_joysticks == 1 && device->parent->num_joysticks == 1 &&
+ device->joysticks[0] == device->parent->joysticks[0]) {
+ return SDL_FALSE;
+ }
+ return SDL_TRUE;
+}
+
+SDL_bool
+HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID)
+{
+ int i, j;
+ SDL_JoystickID joystickID;
+
+ for (i = 0; i < device->num_children; ++i) {
+ SDL_HIDAPI_Device *child = device->children[i];
+ for (j = child->num_joysticks; j--; ) {
+ HIDAPI_JoystickDisconnected(child, child->joysticks[j]);
+ }
+ }
+
+ joystickID = SDL_GetNextJoystickInstanceID();
+ HIDAPI_AddJoystickInstanceToDevice(device, joystickID);
+
+ for (i = 0; i < device->num_children; ++i) {
+ SDL_HIDAPI_Device *child = device->children[i];
+ HIDAPI_AddJoystickInstanceToDevice(child, joystickID);
+ }
+
++SDL_HIDAPI_numjoysticks;
SDL_PrivateJoystickAdded(joystickID);
@@ -434,29 +508,38 @@ HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID)
void
HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID)
{
- int i, size;
+ int i, j;
+ SDL_bool unique = HIDAPI_JoystickInstanceIsUnique(device, joystickID);
+
+ if (!unique) {
+ /* Disconnecting a child always disconnects the parent */
+ device = device->parent;
+ unique = SDL_TRUE;
+ }
for (i = 0; i < device->num_joysticks; ++i) {
if (device->joysticks[i] == joystickID) {
- SDL_Joystick *joystick = SDL_JoystickFromInstanceID(joystickID);
- if (joystick) {
- HIDAPI_JoystickClose(joystick);
+ if (unique) {
+ SDL_Joystick *joystick = SDL_JoystickFromInstanceID(joystickID);
+ if (joystick) {
+ HIDAPI_JoystickClose(joystick);
+ }
}
- size = (device->num_joysticks - i - 1) * sizeof(SDL_JoystickID);
- SDL_memmove(&device->joysticks[i], &device->joysticks[i+1], size);
- --device->num_joysticks;
+ HIDAPI_DelJoystickInstanceFromDevice(device, joystickID);
- --SDL_HIDAPI_numjoysticks;
- if (device->num_joysticks == 0) {
- SDL_free(device->joysticks);
- device->joysticks = NULL;
+ for (j = 0; j < device->num_children; ++j) {
+ SDL_HIDAPI_Device *child = device->children[j];
+ HIDAPI_DelJoystickInstanceFromDevice(child, joystickID);
}
- if (!shutting_down) {
- SDL_PrivateJoystickRemoved(joystickID);
+ if (unique) {
+ --SDL_HIDAPI_numjoysticks;
+
+ if (!shutting_down) {
+ SDL_PrivateJoystickRemoved(joystickID);
+ }
}
- return;
}
}
}
@@ -488,8 +571,8 @@ HIDAPI_ConvertString(const wchar_t *wide_string)
return string;
}
-static void
-HIDAPI_AddDevice(struct SDL_hid_device_info *info)
+static SDL_HIDAPI_Device *
+HIDAPI_AddDevice(const struct SDL_hid_device_info *info, int num_children, SDL_HIDAPI_Device **children)
{
SDL_HIDAPI_Device *device;
SDL_HIDAPI_Device *curr, *last = NULL;
@@ -500,12 +583,12 @@ HIDAPI_AddDevice(struct SDL_hid_device_info *info)
device = (SDL_HIDAPI_Device *)SDL_calloc(1, sizeof(*device));
if (!device) {
- return;
+ return NULL;
}
device->path = SDL_strdup(info->path);
if (!device->path) {
SDL_free(device);
- return;
+ return NULL;
}
device->seen = SDL_TRUE;
device->vendor_id = info->vendor_id;
@@ -564,7 +647,17 @@ HIDAPI_AddDevice(struct SDL_hid_device_info *info)
SDL_free(device->serial);
SDL_free(device->path);
SDL_free(device);
- return;
+ return NULL;
+ }
+ }
+
+ if (num_children > 0) {
+ int i;
+
+ device->num_children = num_children;
+ device->children = children;
+ for (i = 0; i < num_children; ++i) {
+ children[i]->parent = device;
}
}
@@ -577,9 +670,12 @@ HIDAPI_AddDevice(struct SDL_hid_device_info *info)
HIDAPI_SetupDeviceDriver(device);
+#define DEBUG_HIDAPI
#ifdef DEBUG_HIDAPI
SDL_Log("Added HIDAPI device '%s' VID 0x%.4x, PID 0x%.4x, version %d, serial %s, interface %d, interface_class %d, interface_subclass %d, interface_protocol %d, usage page 0x%.4x, usage 0x%.4x, path = %s, driver = %s (%s)\n", device->name, device->vendor_id, device->product_id, device->version, device->serial ? device->serial : "NONE", device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol, device->usage_page, device->usage, device->path, device->driver ? device->driver->hint : "NONE", device->driver && device->driver->enabled ? "ENABLED" : "DISABLED");
#endif
+
+ return device;
}
@@ -617,6 +713,62 @@ HIDAPI_DelDevice(SDL_HIDAPI_Device *device)
}
}
+static SDL_bool
+HIDAPI_CreateCombinedJoyCons()
+{
+ SDL_HIDAPI_Device *device, *combined;
+ SDL_HIDAPI_Device *joycons[2] = { NULL, NULL };
+
+ if (!SDL_HIDAPI_combine_joycons) {
+ return SDL_FALSE;
+ }
+
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (!device->driver) {
+ /* Unsupported device */
+ continue;
+ }
+ if (device->parent) {
+ /* This device is already part of a combined device */
+ continue;
+ }
+
+ if (!joycons[0] && SDL_IsJoystickNintendoSwitchJoyConLeft(device->vendor_id, device->product_id)) {
+ joycons[0] = device;
+ }
+ if (!joycons[1] && SDL_IsJoystickNintendoSwitchJoyConRight(device->vendor_id, device->product_id)) {
+ joycons[1] = device;
+ }
+ if (joycons[0] && joycons[1]) {
+ SDL_hid_device_info info;
+ SDL_HIDAPI_Device **children = (SDL_HIDAPI_Device **)SDL_malloc(2 * sizeof(SDL_HIDAPI_Device *));
+ if (!children) {
+ return SDL_FALSE;
+ }
+ children[0] = joycons[0];
+ children[1] = joycons[1];
+
+ SDL_zero(info);
+ info.path = "nintendo_joycons_combined";
+ info.vendor_id = USB_VENDOR_NINTENDO;
+ info.product_id = USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_PAIR;
+ info.interface_number = -1;
+ info.usage_page = USB_USAGEPAGE_GENERIC_DESKTOP;
+ info.usage = USB_USAGE_GENERIC_GAMEPAD;
+ info.manufacturer_string = L"Nintendo";
+ info.product_string = L"Switch Joy-Con (L/R)";
+
+ combined = HIDAPI_AddDevice(&info, 2, children);
+ if (combined && combined->driver) {
+ return SDL_TRUE;
+ } else {
+ return SDL_FALSE;
+ }
+ }
+ }
+ return SDL_FALSE;
+}
+
static void
HIDAPI_UpdateDeviceList(void)
{
@@ -626,10 +778,11 @@ HIDAPI_UpdateDeviceList(void)
SDL_LockJoysticks();
/* Prepare the existing device list */
- device = SDL_HIDAPI_devices;
- while (device) {
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (device->children) {
+ continue;
+ }
device->seen = SDL_FALSE;
- device = device->next;
}
/* Enumerate the devices */
@@ -641,7 +794,7 @@ HIDAPI_UpdateDeviceList(void)
if (device) {
device->seen = SDL_TRUE;
} else {
- HIDAPI_AddDevice(info);
+ HIDAPI_AddDevice(info, 0, NULL);
}
}
SDL_hid_free_enumeration(devs);
@@ -649,17 +802,39 @@ HIDAPI_UpdateDeviceList(void)
}
/* Remove any devices that weren't seen or have been disconnected due to read errors */
+check_removed:
device = SDL_HIDAPI_devices;
while (device) {
SDL_HIDAPI_Device *next = device->next;
if (!device->seen ||
(device->driver && device->num_joysticks == 0 && !device->dev)) {
- HIDAPI_DelDevice(device);
+ if (device->parent) {
+ /* When a child device goes away, so does the parent */
+ int i;
+ device = device->parent;
+ for (i = 0; i < device->num_children; ++i) {
+ HIDAPI_DelDevice(device->children[i]);
+ }
+ HIDAPI_DelDevice(device);
+
+ /* Update the device list again to pick up any children left */
+ SDL_HIDAPI_change_count = 0;
+
+ /* We deleted more than one device here, restart the loop */
+ goto check_removed;
+ } else {
+ HIDAPI_DelDevice(device);
+ }
}
device = next;
}
+ /* See if we can create any combined Joy-Con controllers */
+ while (HIDAPI_CreateCombinedJoyCons()) {
+ continue;
+ }
+
SDL_UnlockJoysticks();
}
@@ -710,14 +885,12 @@ HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type)
}
SDL_LockJoysticks();
- device = SDL_HIDAPI_devices;
- while (device) {
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
if (device->driver &&
SDL_GetJoystickGameControllerProtocol(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == type) {
result = SDL_TRUE;
break;
}
- device = device->next;
}
SDL_UnlockJoysticks();
@@ -764,14 +937,12 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
and we have something similar in our device list, mark it as present.
*/
SDL_LockJoysticks();
- device = SDL_HIDAPI_devices;
- while (device) {
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
if (device->driver &&
HIDAPI_IsEquivalentToDevice(vendor_id, product_id, device)) {
result = SDL_TRUE;
break;
}
- device = device->next;
}
SDL_UnlockJoysticks();
@@ -787,8 +958,8 @@ HIDAPI_JoystickDetect(void)
if (SDL_AtomicTryLock(&SDL_HIDAPI_spinlock)) {
Uint32 count = SDL_hid_device_change_count();
if (SDL_HIDAPI_change_count != count) {
- HIDAPI_UpdateDeviceList();
SDL_HIDAPI_change_count = count;
+ HIDAPI_UpdateDeviceList();
}
SDL_AtomicUnlock(&SDL_HIDAPI_spinlock);
}
@@ -803,8 +974,10 @@ HIDAPI_UpdateDevices(void)
/* Prepare the existing device list */
if (SDL_AtomicTryLock(&SDL_HIDAPI_spinlock)) {
- device = SDL_HIDAPI_devices;
- while (device) {
+ for (device = SDL_HIDAPI_devices; device; device = device->next) {
+ if (device->parent) {
+ continue;
+ }
if (device->driver) {
if (SDL_TryLockMutex(device->dev_lock) == 0) {
device->updating = SDL_TRUE;
@@ -813,7 +986,6 @@ HIDAPI_UpdateDevices(void)
SDL_UnlockMutex(device->dev_lock);
}
}
- device = device->next;
}
SDL_AtomicUnlock(&SDL_HIDAPI_spinlock);
}
@@ -1065,7 +1237,18 @@ HIDAPI_JoystickQuit(void)
SDL_HIDAPI_QuitRumble();
while (SDL_HIDAPI_devices) {
- HIDAPI_DelDevice(SDL_HIDAPI_devices);
+ SDL_HIDAPI_Device *device = SDL_HIDAPI_devices;
+ if (device->parent) {
+ /* When a child device goes away, so does the parent */
+ int i;
+ device = device->parent;
+ for (i = 0; i < device->num_children; ++i) {
+ HIDAPI_DelDevice(device->children[i]);
+ }
+ HIDAPI_DelDevice(device);
+ } else {
+ HIDAPI_DelDevice(device);
+ }
}
/* Make sure the drivers cleaned up properly */
@@ -1075,6 +1258,8 @@ HIDAPI_JoystickQuit(void)
SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
SDL_DelHintCallback(driver->hint, SDL_HIDAPIDriverHintChanged, NULL);
}
+ SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS,
+ SDL_HIDAPIDriverHintChanged, NULL);
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI,
SDL_HIDAPIDriverHintChanged, NULL);
diff --git a/src/joystick/hidapi/SDL_hidapijoystick_c.h b/src/joystick/hidapi/SDL_hidapijoystick_c.h
index 6718200..3f10bf3 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ b/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -82,6 +82,10 @@ typedef struct _SDL_HIDAPI_Device
/* Used to flag that the device is being updated */
SDL_bool updating;
+ struct _SDL_HIDAPI_Device *parent;
+ int num_children;
+ struct _SDL_HIDAPI_Device **children;
+
struct _SDL_HIDAPI_Device *next;
} SDL_HIDAPI_Device;
@@ -110,6 +114,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
/* HIDAPI device support */
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverCombined;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverLuna;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverShield;
diff --git a/src/joystick/usb_ids.h b/src/joystick/usb_ids.h
index ef7aa26..d12b906 100644
--- a/src/joystick/usb_ids.h
+++ b/src/joystick/usb_ids.h
@@ -48,6 +48,7 @@
#define USB_PRODUCT_NINTENDO_SWITCH_PRO 0x2009
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_LEFT 0x2006
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_RIGHT 0x2007
+#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_PAIR 0x2008 /* Used by joycond */
#define USB_PRODUCT_NINTENDO_SWITCH_JOY_CON_GRIP 0x200e
#define USB_PRODUCT_NINTENDO_N64_CONTROLLER 0x2019
#define USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER 0x201e
@@ -61,7 +62,7 @@
#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
#define USB_PRODUCT_SONY_DS5 0x0ce6
#define USB_PRODUCT_VICTRIX_FS_PRO_V2 0x0207
-#define USB_PRODUCT_XBOX360_XUSB_CONTROLLER 0x02a1 /* XUSB driver software PID */
+#define USB_PRODUCT_XBOX360_XUSB_CONTROLLER 0x02a1 /* XUSB driver software PID */
#define USB_PRODUCT_XBOX360_WIRED_CONTROLLER 0x028e
#define USB_PRODUCT_XBOX360_WIRELESS_RECEIVER 0x0719
#define USB_PRODUCT_XBOX_ONE_ADAPTIVE 0x0b0a
@@ -82,8 +83,8 @@
#define USB_PRODUCT_XBOX_SERIES_X_PDP_AFTERGLOW 0x02da
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_FUSION_PRO2 0x4001
#define USB_PRODUCT_XBOX_SERIES_X_POWERA_SPECTRA 0x4002
-#define USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER 0x02ff /* XBOXGIP driver software PID */
-#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
+#define USB_PRODUCT_XBOX_ONE_XBOXGIP_CONTROLLER 0x02ff /* XBOXGIP driver software PID */
+#define USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 0x02fe /* Made up product ID for XInput */
#define USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD 0x11ff
/* USB usage pages */
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index ef54d69..fce349a 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -764,7 +764,6 @@ main(int argc, char *argv[])
char guid[64];
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
- SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");