video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. Fixes #4656.
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index b0a7058..e5dbf58 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1595,7 +1595,9 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
flags |= SDL_WINDOW_OPENGL;
#endif
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
- flags |= SDL_WINDOW_METAL;
+ if ((SDL_strcmp(_this->name, "cocoa") == 0) || (SDL_strcmp(_this->name, "uikit") == 0)) {
+ flags |= SDL_WINDOW_METAL;
+ }
#endif
}