Added space in the common state structure for render targets
diff --git a/include/SDL_test_common.h b/include/SDL_test_common.h
index 57f3114..5f67aa6 100644
--- a/include/SDL_test_common.h
+++ b/include/SDL_test_common.h
@@ -82,6 +82,7 @@ typedef struct
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
+ SDL_Texture **targets;
/* Audio info */
const char *audiodriver;
diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c
index f06c49e..e23b5bb 100644
--- a/src/test/SDL_test_common.c
+++ b/src/test/SDL_test_common.c
@@ -809,6 +809,9 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
state->renderers =
(SDL_Renderer **) SDL_malloc(state->num_windows *
sizeof(*state->renderers));
+ state->targets =
+ (SDL_Texture **) SDL_malloc(state->num_windows *
+ sizeof(*state->targets));
if (!state->windows || !state->renderers) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
@@ -861,6 +864,7 @@ SDLTest_CommonInit(SDLTest_CommonState * state)
SDL_ShowWindow(state->windows[i]);
state->renderers[i] = NULL;
+ state->targets[i] = NULL;
if (!state->skip_renderer
&& (state->renderdriver