WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath
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diff --git a/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj b/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
index 501c929..882fe3b 100644
--- a/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
+++ b/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
@@ -156,6 +156,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
+ <ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
@@ -288,12 +289,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
</ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- </ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@@ -304,6 +299,12 @@
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+ </ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
diff --git a/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters b/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
index 346e073..f99bb94 100644
--- a/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
+++ b/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
@@ -342,6 +342,9 @@
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
<Filter>Source Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\include\SDL_filesystem.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -584,9 +587,6 @@
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -611,6 +611,9 @@
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="..\..\src\render\direct3d11\SDL_D3D11_PixelShader_FixedColor.hlsl">
diff --git a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
index 0be3fc4..e50293e 100644
--- a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
+++ b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
@@ -71,14 +71,6 @@
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
</ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
- <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
- </ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
@@ -89,6 +81,14 @@
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+ <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+ </ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
@@ -211,6 +211,7 @@
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
+ <ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
diff --git a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
index ffeb716..8a7f94d 100644
--- a/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
+++ b/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
@@ -258,9 +258,6 @@
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\core\winrt\SDL_winrtpaths.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -279,6 +276,9 @@
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
@@ -614,6 +614,9 @@
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h">
<Filter>Source Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\include\SDL_filesystem.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
diff --git a/src/core/winrt/SDL_winrtpaths.cpp b/src/core/winrt/SDL_winrtpaths.cpp
deleted file mode 100644
index 4c10b78..0000000
--- a/src/core/winrt/SDL_winrtpaths.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
- TODO, WinRT: add note to SDL_winrtpaths.cpp mentioning that /ZW must be used when compiling the file
-*/
-
-#include "SDL_config.h"
-
-#ifdef __WINRT__
-
-extern "C" {
-#include "SDL_error.h"
-#include "SDL_stdinc.h"
-#include "SDL_system.h"
-#include "../windows/SDL_windows.h"
-}
-
-#include <string>
-#include <unordered_map>
-
-using namespace std;
-using namespace Windows::Storage;
-
-extern "C" const wchar_t *
-SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
-{
- switch (pathType) {
- case SDL_WINRT_PATH_INSTALLED_LOCATION:
- {
- static wstring path;
- if (path.empty()) {
- path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
- }
- return path.c_str();
- }
-
- case SDL_WINRT_PATH_LOCAL_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->LocalFolder->Path->Data();
- }
- return path.c_str();
- }
-
-#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
- case SDL_WINRT_PATH_ROAMING_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->RoamingFolder->Path->Data();
- }
- return path.c_str();
- }
-
- case SDL_WINRT_PATH_TEMP_FOLDER:
- {
- static wstring path;
- if (path.empty()) {
- path = ApplicationData::Current->TemporaryFolder->Path->Data();
- }
- return path.c_str();
- }
-#endif
-
- default:
- break;
- }
-
- SDL_Unsupported();
- return NULL;
-}
-
-extern "C" const char *
-SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
-{
- typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
- static UTF8PathMap utf8Paths;
-
- UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
- if (searchResult != utf8Paths.end()) {
- return searchResult->second.c_str();
- }
-
- const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
- if (!ucs2Path) {
- return NULL;
- }
-
- char * utf8Path = WIN_StringToUTF8(ucs2Path);
- utf8Paths[pathType] = utf8Path;
- SDL_free(utf8Path);
- return utf8Paths[pathType].c_str();
-}
-
-#endif /* __WINRT__ */
diff --git a/src/filesystem/winrt/SDL_sysfilesystem.cpp b/src/filesystem/winrt/SDL_sysfilesystem.cpp
new file mode 100644
index 0000000..c701132
--- /dev/null
+++ b/src/filesystem/winrt/SDL_sysfilesystem.cpp
@@ -0,0 +1,148 @@
+/* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
+ TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
+*/
+
+#include "SDL_config.h"
+
+#ifdef __WINRT__
+
+extern "C" {
+#include "SDL_filesystem.h"
+#include "SDL_error.h"
+#include "SDL_stdinc.h"
+#include "SDL_system.h"
+#include "../../core/windows/SDL_windows.h"
+}
+
+#include <string>
+#include <unordered_map>
+
+using namespace std;
+using namespace Windows::Storage;
+
+extern "C" const wchar_t *
+SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
+{
+ switch (pathType) {
+ case SDL_WINRT_PATH_INSTALLED_LOCATION:
+ {
+ static wstring path;
+ if (path.empty()) {
+ path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
+ }
+ return path.c_str();
+ }
+
+ case SDL_WINRT_PATH_LOCAL_FOLDER:
+ {
+ static wstring path;
+ if (path.empty()) {
+ path = ApplicationData::Current->LocalFolder->Path->Data();
+ }
+ return path.c_str();
+ }
+
+#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+ case SDL_WINRT_PATH_ROAMING_FOLDER:
+ {
+ static wstring path;
+ if (path.empty()) {
+ path = ApplicationData::Current->RoamingFolder->Path->Data();
+ }
+ return path.c_str();
+ }
+
+ case SDL_WINRT_PATH_TEMP_FOLDER:
+ {
+ static wstring path;
+ if (path.empty()) {
+ path = ApplicationData::Current->TemporaryFolder->Path->Data();
+ }
+ return path.c_str();
+ }
+#endif
+
+ default:
+ break;
+ }
+
+ SDL_Unsupported();
+ return NULL;
+}
+
+extern "C" const char *
+SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
+{
+ typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
+ static UTF8PathMap utf8Paths;
+
+ UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
+ if (searchResult != utf8Paths.end()) {
+ return searchResult->second.c_str();
+ }
+
+ const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
+ if (!ucs2Path) {
+ return NULL;
+ }
+
+ char * utf8Path = WIN_StringToUTF8(ucs2Path);
+ utf8Paths[pathType] = utf8Path;
+ SDL_free(utf8Path);
+ return utf8Paths[pathType].c_str();
+}
+
+extern "C" char *
+SDL_GetBasePath(void)
+{
+ const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
+ size_t destPathLen;
+ char * destPath = NULL;
+
+ if (!srcPath) {
+ SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
+ return NULL;
+ }
+
+ destPathLen = SDL_strlen(srcPath) + 2;
+ destPath = (char *) SDL_malloc(destPathLen);
+ if (!destPath) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
+ return destPath;
+}
+
+extern "C" char *
+SDL_GetPrefPath(const char *org, const char *app)
+{
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
+ const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
+#else
+ /* A 'Roaming' folder is available on Windows 8 and 8.1. Use that. */
+ const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
+#endif
+
+ size_t destPathLen;
+ char * destPath = NULL;
+
+ if (!srcPath) {
+ SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
+ return NULL;
+ }
+
+ destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
+ destPath = (char *) SDL_malloc(destPathLen);
+ if (!destPath) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
+ return destPath;
+}
+
+#endif /* __WINRT__ */