audio: Support "pulse" as an alias for "pulseaudio" Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver. While it now supports "pulseaudio" as well for compatibility with SDL 2.0 [1], there are still scripts and distro packages which set SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most circumstances or replace it with "pulseaudio" or a comma-separated list, this may still conflict if the environment variable is set globally and old binary builds of SDL 1.2 (e.g. packaged with older games) are being used. To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio driver name, and replace it with "pulseaudio". This mimics what SDL 1.2 does (but in reverse). Note that setting driver_attempt{,_len} is safe here as they're reset correctly based on driver_attempt_end on the next loop. [1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058 [2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 69cddd5..972207d 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -978,6 +978,14 @@ SDL_AudioInit(const char *driver_name)
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
: SDL_strlen(driver_attempt);
+#if SDL_AUDIO_DRIVER_PULSEAUDIO
+ /* SDL 1.2 uses the name "pulse", so we'll support both. */
+ if (driver_attempt_len == SDL_strlen("pulse") &&
+ (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
+ driver_attempt = "pulseaudio";
+ driver_attempt_len = SDL_strlen("pulseaudio");
+ }
+#endif
for (i = 0; bootstrap[i]; ++i) {
if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&