Emscripten: Changed return -1 after SDL_SetError() to return SDL_SetError().
diff --git a/src/joystick/emscripten/SDL_sysjoystick.c b/src/joystick/emscripten/SDL_sysjoystick.c
index df963e5..92b9371 100644
--- a/src/joystick/emscripten/SDL_sysjoystick.c
+++ b/src/joystick/emscripten/SDL_sysjoystick.c
@@ -200,8 +200,7 @@ SDL_SYS_JoystickInit(void)
/* Check if gamepad is supported by browser */
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
- SDL_SetError("Gamepads not supported");
- return -1;
+ return SDL_SetError("Gamepads not supported");
}
/* handle already connected gamepads */
@@ -222,8 +221,7 @@ SDL_SYS_JoystickInit(void)
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
- SDL_SetError("Could not set gamepad connect callback");
- return -1;
+ return SDL_SetError("Could not set gamepad connect callback");
}
retval = emscripten_set_gamepaddisconnected_callback(NULL,
@@ -231,8 +229,7 @@ SDL_SYS_JoystickInit(void)
Emscripten_JoyStickDisconnected);
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
SDL_SYS_JoystickQuit();
- SDL_SetError("Could not set gamepad disconnect callback");
- return -1;
+ return SDL_SetError("Could not set gamepad disconnect callback");
}
return 0;