Commit 33a2b58ca492e2e1b64ed1a32f9225ed8e3e7516

Philipp Wiesemann 2014-10-26T23:22:53

Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID() now either means "no mapping" (as before) or "no memory" (just crashed before).