Remove debug code from PSP renderer
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diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index b829c92..dfde199 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -56,12 +56,6 @@ static unsigned int __attribute__((aligned(16))) DisplayList[262144];
#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
-//#define LOGGING
-#ifdef LOGGING
-#define LOG(...) printf(__VA_ARGS__)
-#else
-#define LOG(...)
-#endif
/**
* Holds psp specific texture data
*
@@ -234,7 +228,6 @@ LRUTargetRelink(PSP_TextureData* psp_texture) {
static void
LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
- LOG("Pushing %p (%dKB) front.\n", (void*)psp_texture, psp_texture->size / 1024);
psp_texture->nexthotw = data->most_recent_target;
if(data->most_recent_target) {
data->most_recent_target->prevhotw = psp_texture;
@@ -247,7 +240,6 @@ LRUTargetPushFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
static void
LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
- LOG("Removing %p (%dKB).\n", (void*)psp_texture, psp_texture->size/1024);
LRUTargetRelink(psp_texture);
if(data->most_recent_target == psp_texture) {
data->most_recent_target = psp_texture->nexthotw;
@@ -261,7 +253,6 @@ LRUTargetRemove(PSP_RenderData* data, PSP_TextureData* psp_texture) {
static void
LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
- //LOG("Bringing %p (%dKB) front.\n", (void*)psp_texture, psp_texture->size/1024);
if(data->most_recent_target == psp_texture) {
return; //nothing to do
}
@@ -269,26 +260,6 @@ LRUTargetBringFront(PSP_RenderData* data, PSP_TextureData* psp_texture) {
LRUTargetPushFront(data, psp_texture);
}
-#ifdef LOGGING
-static void
-LRUWalk(PSP_RenderData* data) {
- PSP_TextureData* tex = data->most_recent_target;
- LOG("================\nLRU STATE:\n");
- size_t size = 0;
- while(tex) {
- LOG("Tex %p (%dKB)\n", (void*)tex, tex->size/1024);
- size+= tex->size;
- if(tex->nexthotw && tex->nexthotw->prevhotw != tex) {
- LOG("Spurious link!\n");
- }
- tex = tex->nexthotw;
- }
- LOG("Total Size : %dKB\n", size/1024);
- size_t latest_size = data->least_recent_target ? data->least_recent_target->size : 0;
- LOG("Least recent %p (%dKB)\n================\n", data->least_recent_target, latest_size / 1024);
-}
-#endif
-
static void
TextureStorageFree(void* storage) {
if(InVram(storage)) {
@@ -469,11 +440,7 @@ TextureSpillLRU(PSP_RenderData* data, size_t wanted) {
if(TextureSpillToSram(data, lru) < 0) {
return -1;
}
- LOG("Spilled %p (%dKB) to ram\n", (void*)lru, lru->size/1024);
LRUTargetRemove(data, lru);
- #ifdef LOGGING
- LRUWalk(data);
- #endif
} else {
SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail()/1024, vlargestblock()/1024, wanted/1024);
return -1; //Asked to spill but there nothing to spill
@@ -494,6 +461,8 @@ TextureSpillTargetsForSpace(PSP_RenderData* data, size_t size)
static int
TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
+ unsigned int dstFormat;
+
if(!InVram(psp_texture->data)) {
// Bring back the texture in vram
if(TextureSpillTargetsForSpace(data, psp_texture->size) < 0) {
@@ -504,10 +473,10 @@ TextureBindAsTarget(PSP_RenderData* data, PSP_TextureData* psp_texture) {
}
}
LRUTargetBringFront(data, psp_texture);
- //LRUWalk(data);
sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
+
// Stencil alpha dst hack
- unsigned int dstFormat = psp_texture->format;
+ dstFormat = psp_texture->format;
if(dstFormat == GU_PSM_5551) {
sceGuEnable(GU_STENCIL_TEST);
sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
@@ -568,9 +537,6 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
psp_texture->data = valloc(psp_texture->size);
if(psp_texture->data) {
LRUTargetPushFront(data, psp_texture);
- #ifdef LOGGING
- LRUWalk(data);
- #endif
}
} else {
psp_texture->data = SDL_calloc(1, psp_texture->size);