Don't try to hide foreign windows when destroying the SDL window representation Fixes https://github.com/libsdl-org/SDL/issues/5432
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index da8c25d..8aa8701 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -1770,7 +1770,9 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
}
/* Restore video mode, etc. */
- SDL_HideWindow(window);
+ if (!(window->flags & SDL_WINDOW_FOREIGN)) {
+ SDL_HideWindow(window);
+ }
/* Tear down the old native window */
if (window->surface) {
@@ -3099,7 +3101,9 @@ SDL_DestroyWindow(SDL_Window * window)
window->is_destroying = SDL_TRUE;
/* Restore video mode, etc. */
- SDL_HideWindow(window);
+ if (!(window->flags & SDL_WINDOW_FOREIGN)) {
+ SDL_HideWindow(window);
+ }
/* Make sure this window no longer has focus */
if (SDL_GetKeyboardFocus() == window) {