Commit 355f0b54ec03ccbe145f10c80d7c8da3162c60e3

Sam Lantinga 2020-01-29T20:09:11

Added support for the Steam Controller on mobile devices

diff --git a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
old mode 100644
new mode 100755
index 9bbdf08..8166e3f
--- a/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
+++ b/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
@@ -363,6 +363,8 @@
 		93CB792613FC5F5300BD3E05 /* SDL_uikitviewcontroller.m in Sources */ = {isa = PBXBuildFile; fileRef = 93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */; };
 		A704172E20F7E74800A82227 /* controller_type.h in Headers */ = {isa = PBXBuildFile; fileRef = A704172D20F7E74800A82227 /* controller_type.h */; };
 		A704172F20F7E76000A82227 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = AA0AD06116647BBB00CE5896 /* SDL_gamecontroller.c */; };
+		A704173120F7F39900A82227 /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A704173020F7F39400A82227 /* SDL_hidapi_steam.c */; };
+		A704173220F7F39900A82227 /* SDL_hidapi_steam.c in Sources */ = {isa = PBXBuildFile; fileRef = A704173020F7F39400A82227 /* SDL_hidapi_steam.c */; };
 		A7C19D29212E552C00DF2152 /* SDL_displayevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = A7C19D27212E552B00DF2152 /* SDL_displayevents_c.h */; };
 		A7C19D2A212E552C00DF2152 /* SDL_displayevents.c in Sources */ = {isa = PBXBuildFile; fileRef = A7C19D28212E552B00DF2152 /* SDL_displayevents.c */; };
 		A7C19D2B212E552C00DF2152 /* SDL_displayevents.c in Sources */ = {isa = PBXBuildFile; fileRef = A7C19D28212E552B00DF2152 /* SDL_displayevents.c */; };
@@ -979,6 +981,7 @@
 		93CB792213FC5E5200BD3E05 /* SDL_uikitviewcontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_uikitviewcontroller.h; sourceTree = "<group>"; };
 		93CB792513FC5F5300BD3E05 /* SDL_uikitviewcontroller.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_uikitviewcontroller.m; sourceTree = "<group>"; };
 		A704172D20F7E74800A82227 /* controller_type.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = controller_type.h; sourceTree = "<group>"; };
+		A704173020F7F39400A82227 /* SDL_hidapi_steam.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_steam.c; sourceTree = "<group>"; };
 		A7C19D27212E552B00DF2152 /* SDL_displayevents_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_displayevents_c.h; sourceTree = "<group>"; };
 		A7C19D28212E552B00DF2152 /* SDL_displayevents.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_displayevents.c; sourceTree = "<group>"; };
 		A7FF6B6123AC3BC6005876C6 /* SDL_hidapi_gamecube.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_gamecube.c; sourceTree = "<group>"; };
@@ -1479,6 +1482,7 @@
 			children = (
 				A7FF6B6123AC3BC6005876C6 /* SDL_hidapi_gamecube.c */,
 				F3BDD78E20F51CB8004ECBF3 /* SDL_hidapi_ps4.c */,
+				A704173020F7F39400A82227 /* SDL_hidapi_steam.c */,
 				F3BDD78C20F51CB8004ECBF3 /* SDL_hidapi_switch.c */,
 				F3BDD78B20F51CB8004ECBF3 /* SDL_hidapi_xbox360.c */,
 				A7FF6B6623AC3BCD005876C6 /* SDL_hidapi_xbox360w.c */,
@@ -2823,6 +2827,7 @@
 				FAB598951BB5C31600BE72C5 /* SDL_uikitview.m in Sources */,
 				FAB598971BB5C31600BE72C5 /* SDL_uikitviewcontroller.m in Sources */,
 				FAB598991BB5C31600BE72C5 /* SDL_uikitwindow.m in Sources */,
+				A704173220F7F39900A82227 /* SDL_hidapi_steam.c in Sources */,
 				FAB5989A1BB5C31600BE72C5 /* SDL_nullevents.c in Sources */,
 				FAB5989D1BB5C31600BE72C5 /* SDL_nullframebuffer.c in Sources */,
 				FAB5989E1BB5C31600BE72C5 /* SDL_nullvideo.c in Sources */,
@@ -2902,6 +2907,7 @@
 				566726451DF72CF5001DD3DB /* SDL_dataqueue.c in Sources */,
 				FDA684510DF2374E00F98A1A /* SDL_blit_A.c in Sources */,
 				FDA684520DF2374E00F98A1A /* SDL_blit_auto.c in Sources */,
+				A704173120F7F39900A82227 /* SDL_hidapi_steam.c in Sources */,
 				FDA684540DF2374E00F98A1A /* SDL_blit_copy.c in Sources */,
 				FDA684560DF2374E00F98A1A /* SDL_blit_N.c in Sources */,
 				FDA684570DF2374E00F98A1A /* SDL_blit_slow.c in Sources */,
diff --git a/include/SDL_config_iphoneos.h b/include/SDL_config_iphoneos.h
index 6f598eb..38929a8 100644
--- a/include/SDL_config_iphoneos.h
+++ b/include/SDL_config_iphoneos.h
@@ -138,7 +138,7 @@
 
 /* Enable MFi joystick support */
 #define SDL_JOYSTICK_MFI 1
-/*#define SDL_JOYSTICK_HIDAPI 1*/
+#define SDL_JOYSTICK_HIDAPI 1
 
 #ifdef __TVOS__
 #define SDL_SENSOR_DUMMY    1
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 9c6fe63..6a9ebba 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -74,14 +74,6 @@ struct _SDL_Joystick
     struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */
 };
 
-#if defined(__IPHONEOS__) || defined(__ANDROID__)
-#define HAVE_STEAMCONTROLLERS
-#define USE_STEAMCONTROLLER_HIDAPI
-#elif defined(__LINUX__)
-#define HAVE_STEAMCONTROLLERS
-#define USE_STEAMCONTROLLER_LINUX
-#endif
-
 /* Device bus definitions */
 #define SDL_HARDWARE_BUS_USB        0x03
 #define SDL_HARDWARE_BUS_BLUETOOTH  0x05
diff --git a/src/joystick/hidapi/SDL_hidapijoystick_c.h b/src/joystick/hidapi/SDL_hidapijoystick_c.h
index 816ad96..b36dcde 100644
--- a/src/joystick/hidapi/SDL_hidapijoystick_c.h
+++ b/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -45,6 +45,11 @@
 #undef SDL_JOYSTICK_HIDAPI_XBOXONE
 #endif
 
+#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
+/* Very basic Steam Controller support on mobile devices */
+#define SDL_JOYSTICK_HIDAPI_STEAM
+#endif
+
 /* Prevent rumble duration overflow */
 #define SDL_MAX_RUMBLE_DURATION_MS  0x0fffffff