video: wayland: Support displays with a 0 refresh rate Some wayland compositors report the refresh rate as 0. Since we want to force a minimum refresh rate of 10 frames worth, we were dividing by the reported refresh rate, causing a divide-by-zero. If the refresh rate is 0, instead force a frame every second if no frame callbacks are received. This fixes bug #4785
diff --git a/src/video/wayland/SDL_waylandopengles.c b/src/video/wayland/SDL_waylandopengles.c
index f4beb8b..23429db 100644
--- a/src/video/wayland/SDL_waylandopengles.c
+++ b/src/video/wayland/SDL_waylandopengles.c
@@ -129,7 +129,9 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
if (swap_interval != 0) {
struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window);
- const Uint32 max_wait = SDL_GetTicks() + (10000 / sdldisplay->current_mode.refresh_rate); /* ~10 frames, so we'll progress even if throttled to zero. */
+ /* ~10 frames (or 1 sec), so we'll progress even if throttled to zero. */
+ const Uint32 max_wait = SDL_GetTicks() + (sdldisplay->current_mode.refresh_rate ?
+ (10000 / sdldisplay->current_mode.refresh_rate) : 1000);
while (SDL_AtomicGet(&data->swap_interval_ready) == 0) {
Uint32 now;