WinRT: bug-fix, OpenGLES2 was failing to init, after recent windowing fixes Some SDL_Window flags were getting lost inside WINRT_UpdateWindowFlags, namely SDL_WINDOW_OPENGL.
diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp
index 11041a7..4621d81 100644
--- a/src/video/winrt/SDL_winrtvideo.cpp
+++ b/src/video/winrt/SDL_winrtvideo.cpp
@@ -359,6 +359,13 @@ WINRT_VideoQuit(_THIS)
WINRT_QuitMouse(_this);
}
+static const Uint32 WINRT_DetectableFlags =
+ SDL_WINDOW_MAXIMIZED |
+ SDL_WINDOW_FULLSCREEN_DESKTOP |
+ SDL_WINDOW_SHOWN |
+ SDL_WINDOW_HIDDEN |
+ SDL_WINDOW_MOUSE_FOCUS;
+
extern "C" Uint32
WINRT_DetectWindowFlags(SDL_Window * window)
{
@@ -430,6 +437,7 @@ WINRT_DetectWindowFlags(SDL_Window * window)
void
WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask)
{
+ mask &= WINRT_DetectableFlags;
if (window) {
Uint32 apply = WINRT_DetectWindowFlags(window);
if ((apply & mask) & SDL_WINDOW_FULLSCREEN) {