Android/openslES: some space and indentation to match SDL conventions
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diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c
index db9f85c..99b9550 100644
--- a/src/audio/openslES/SDL_openslES.c
+++ b/src/audio/openslES/SDL_openslES.c
@@ -50,453 +50,452 @@ static SLObjectItf outputMixObject = NULL;
//static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
// aux effect on the output mix, used by the buffer queue player
-static const SLEnvironmentalReverbSettings reverbSettings =
- SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
+// static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
// buffer queue player interfaces
-static SLObjectItf bqPlayerObject = NULL;
-static SLPlayItf bqPlayerPlay;
-static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
-//static SLEffectSendItf bqPlayerEffectSend;
-static SLMuteSoloItf bqPlayerMuteSolo;
-static SLVolumeItf bqPlayerVolume;
+static SLObjectItf bqPlayerObject = NULL;
+static SLPlayItf bqPlayerPlay;
+static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
+//static SLEffectSendItf bqPlayerEffectSend;
+static SLMuteSoloItf bqPlayerMuteSolo;
+static SLVolumeItf bqPlayerVolume;
+#if 0
// recorder interfaces TODO
-static SLObjectItf recorderObject = NULL;
-static SLRecordItf recorderRecord;
-static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
+static SLObjectItf recorderObject = NULL;
+static SLRecordItf recorderRecord;
+static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
+#endif
// pointer and size of the next player buffer to enqueue, and number of remaining buffers
-static short *nextBuffer;
-static unsigned nextSize;
-static int nextCount;
-
-static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
-static const char *sldevaudioplayerstr = "SLES Audio Player";
-
-#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
-#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr
+#if 0
+static short *nextBuffer;
+static unsigned nextSize;
+static int nextCount;
+#endif
#define NUM_BUFFERS 2 /* -- Don't lower this! */
-static Uint8 *mixbuff = NULL;
-static int next_buffer = 0;
-static Uint8 *pmixbuff[NUM_BUFFERS];
+static Uint8 *mixbuff = NULL;
+static int next_buffer = 0;
+static Uint8 *pmixbuff[NUM_BUFFERS];
-static SDL_sem *playsem = NULL, *recsem = NULL;
+static SDL_sem *playsem = NULL;
+#if 0
+static SDL_sem *recsem = NULL;
+#endif
//static SDL_AudioDevice* audioDevice = NULL;
#if 0
+static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
+static const char *sldevaudioplayerstr = "SLES Audio Player";
+
+#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
+#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr
static void openslES_DetectDevices( int iscapture )
{
- LOGI( "openSLES_DetectDevices()" );
+ LOGI( "openSLES_DetectDevices()" );
if ( iscapture )
addfn( SLES_DEV_AUDIO_RECORDER );
- else
+ else
addfn( SLES_DEV_AUDIO_PLAYER );
- return;
+ return;
}
#endif
-static void openslES_DestroyEngine( void );
+static void openslES_DestroyEngine(void);
-static int openslES_CreateEngine( void )
+static int
+openslES_CreateEngine(void)
{
- SLresult result;
+ SLresult result;
- LOGI( "openSLES_CreateEngine()" );
+ LOGI("openSLES_CreateEngine()");
- // create engine
- result = slCreateEngine( &engineObject, 0, NULL, 0, NULL, NULL );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "slCreateEngine failed" );
- goto error;
- }
+ // create engine
+ result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("slCreateEngine failed");
+ goto error;
+ }
- LOGI( "slCreateEngine OK" );
+ LOGI("slCreateEngine OK");
// realize the engine
- result = (*engineObject)->Realize( engineObject, SL_BOOLEAN_FALSE );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "RealizeEngine failed" );
- goto error;
- }
+ result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("RealizeEngine failed");
+ goto error;
+ }
- LOGI( "RealizeEngine OK" );
+ LOGI("RealizeEngine OK");
// get the engine interface, which is needed in order to create other objects
- result = (*engineObject)->GetInterface( engineObject, SL_IID_ENGINE, &engineEngine );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "EngineGetInterface failed" );
- goto error;
- }
+ result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("EngineGetInterface failed");
+ goto error;
+ }
- LOGI( "EngineGetInterface OK" );
+ LOGI("EngineGetInterface OK");
// create output mix, with environmental reverb specified as a non-required interface
-// const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
-// const SLboolean req[1] = { SL_BOOLEAN_FALSE };
-
- const SLInterfaceID ids[1] = { SL_IID_VOLUME };
- const SLboolean req[1] = { SL_BOOLEAN_FALSE };
- result = (*engineEngine)->CreateOutputMix( engineEngine, &outputMixObject, 1, ids, req );
-
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "CreateOutputMix failed" );
- goto error;
- }
- LOGI( "CreateOutputMix OK" );
+ // const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
+ // const SLboolean req[1] = { SL_BOOLEAN_FALSE };
- // realize the output mix
- result = (*outputMixObject)->Realize( outputMixObject, SL_BOOLEAN_FALSE );
- if ( SL_RESULT_SUCCESS != result ) {
+ const SLInterfaceID ids[1] = { SL_IID_VOLUME };
+ const SLboolean req[1] = { SL_BOOLEAN_FALSE };
+ result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
- LOGE( "RealizeOutputMix failed" );
- goto error;
- }
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("CreateOutputMix failed");
+ goto error;
+ }
+ LOGI("CreateOutputMix OK");
- return 1;
+ // realize the output mix
+ result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("RealizeOutputMix failed");
+ goto error;
+ }
+ return 1;
-error:;
- openslES_DestroyEngine( );
- return 0;
+error:
+ openslES_DestroyEngine();
+ return 0;
}
-static void openslES_DestroyPCMPlayer( void );
-static void openslES_DestroyPCMRecorder( void );
+static void openslES_DestroyPCMPlayer(void);
+static void openslES_DestroyPCMRecorder(void);
-static void openslES_DestroyEngine( void )
+static void openslES_DestroyEngine(void)
{
- LOGI( "openslES_DestroyEngine()" );
-
- openslES_DestroyPCMPlayer( );
- openslES_DestroyPCMRecorder( );
-
- // destroy output mix object, and invalidate all associated interfaces
- if ( outputMixObject != NULL ) {
-
- (*outputMixObject)->Destroy( outputMixObject );
- outputMixObject = NULL;
-// outputMixEnvironmentalReverb = NULL;
- }
-
- // destroy engine object, and invalidate all associated interfaces
- if (engineObject != NULL) {
+ LOGI("openslES_DestroyEngine()");
+ openslES_DestroyPCMPlayer();
+ openslES_DestroyPCMRecorder();
+
+ // destroy output mix object, and invalidate all associated interfaces
+ if (outputMixObject != NULL) {
+ (*outputMixObject)->Destroy(outputMixObject);
+ outputMixObject = NULL;
+ // outputMixEnvironmentalReverb = NULL;
+ }
- (*engineObject)->Destroy( engineObject );
- engineObject = NULL;
- engineEngine = NULL;
- }
+ // destroy engine object, and invalidate all associated interfaces
+ if (engineObject != NULL) {
+ (*engineObject)->Destroy(engineObject);
+ engineObject = NULL;
+ engineEngine = NULL;
+ }
- return;
+ return;
}
// this callback handler is called every time a buffer finishes playing
-static void bqPlayerCallback( SLAndroidSimpleBufferQueueItf bq, void *context )
+static void
+bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
- static int t = 0;
-// assert(bq == bqPlayerBufferQueue);
-// assert(NULL == context);
+ static int t = 0;
+
+ // assert(bq == bqPlayerBufferQueue);
+ // assert(NULL == context);
// for streaming playback, replace this test by logic to find and fill the next buffer
#if 0
- if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
- SLresult result;
- // enqueue another buffer
- result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
- // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
- // which for this code example would indicate a programming error
- assert(SL_RESULT_SUCCESS == result);
- (void)result;
- }
+ if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize)
+ {
+ SLresult result;
+
+ // enqueue another buffer
+ result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
+ // the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
+ // which for this code example would indicate a programming error
+ assert(SL_RESULT_SUCCESS == result);
+ (void) result;
+ }
#endif
-
- LOGI( "SLES: Playback Callmeback %u", t++ );
-
- SDL_SemPost( playsem );
-
- return;
+ LOGI("SLES: Playback Callmeback %u", t++);
+ SDL_SemPost(playsem);
+ return;
}
-static int openslES_CreatePCMRecorder( _THIS )
+static int
+openslES_CreatePCMRecorder(_THIS)
{
- LOGE( "openslES_CreatePCMRecorder not implimented yet!" );
- return SDL_SetError( "openslES_CreatePCMRecorder not implimented yet!" );
+ LOGE("openslES_CreatePCMRecorder not implimented yet!");
+ return SDL_SetError("openslES_CreatePCMRecorder not implimented yet!");
}
-static void openslES_DestroyPCMRecorder( void )
+static void
+openslES_DestroyPCMRecorder(void)
{
- return;
+ return;
}
-static int openslES_CreatePCMPlayer( _THIS )
+static int
+openslES_CreatePCMPlayer(
+ _THIS)
{
- SLDataFormat_PCM format_pcm;
- SDL_AudioFormat test_format;
- SLresult result;
- int i;
+ SLDataFormat_PCM format_pcm;
-/*
- test_format = SDL_FirstAudioFormat( this->spec.format );
+ SLresult result;
+ int i;
- while ( test_format != 0 ) {
+ /*
+ SDL_AudioFormat test_format;
+ test_format = SDL_FirstAudioFormat( this->spec.format );
- if ( SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format ) ) break;
- test_format = SDL_NextAudioFormat( );
- }
+ while (test_format != 0) {
- if ( test_format == 0 ) {
+ if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) {
+ break;
+ }
+ test_format = SDL_NextAudioFormat();
+ }
- // Didn't find a compatible format :(
- LOGI( "No compatible audio format!" );
- return SDL_SetError("No compatible audio format!");
- }
+ if ( test_format == 0 ) {
+ // Didn't find a compatible format :
+ LOGI( "No compatible audio format!" );
+ return SDL_SetError("No compatible audio format!");
+ }
- this->spec.format = test_format;
-*/
+ this->spec.format = test_format;
+ */
- // Update the fragment size as size in bytes
- SDL_CalculateAudioSpec( &this->spec );
+ // Update the fragment size as size in bytes
+ SDL_CalculateAudioSpec(&this->spec);
- LOGI( "Try to open %u hz %u bit chan %u %s samples %u",
- this->spec.freq, SDL_AUDIO_BITSIZE( this->spec.format ),
- this->spec.channels, (test_format&0x1000) ? "BE" : "LE", this->spec.samples
- );
+ LOGI("Try to open %u hz %u bit chan %u %s samples %u",
+ this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
+ this->spec.channels, (test_format & 0x1000) ? "BE" : "LE", this->spec.samples);
- // configure audio source
- SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
-// SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
+ // configure audio source
+ SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
+ // SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
- format_pcm.formatType = SL_DATAFORMAT_PCM;
- format_pcm.numChannels = this->spec.channels;
- format_pcm.samplesPerSec = this->spec.freq * 1000; /// kilo Hz to milli Hz
- format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE( this->spec.format );
- format_pcm.containerSize = SDL_AUDIO_BITSIZE( this->spec.format );
+ format_pcm.formatType = SL_DATAFORMAT_PCM;
+ format_pcm.numChannels = this->spec.channels;
+ format_pcm.samplesPerSec = this->spec.freq * 1000; // / kilo Hz to milli Hz
+ format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
+ format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
- if ( SDL_AUDIO_ISBIGENDIAN( this->spec.format ) )
- format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
- else
- format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+ if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) {
+ format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
+ } else {
+ format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
+ }
/*
-#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
-#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
-#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
-#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
-#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
-#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
-#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
-#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
-#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
-#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
-#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
-#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
-#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
-#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
-#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
-#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
-#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
-#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
+#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
+#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
+#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
+#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
+#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
+#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
+#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
+#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
+#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
+#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
+#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
+#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
+#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
+#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
+#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
+#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
+#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
+#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
*/
- if ( this->spec.channels == 1 )
- format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
- else if ( this->spec.channels == 2 )
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
- else if ( this->spec.channels == 3 )
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
- else if ( this->spec.channels == 4 )
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
- SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
- else
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
- SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT |
- SL_SPEAKER_FRONT_CENTER;
-
- SLDataSource audioSrc = { &loc_bufq, &format_pcm };
-
- // configure audio sink
- SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
- SLDataSink audioSnk = { &loc_outmix, NULL };
-
- // create audio player
- const SLInterfaceID ids[2] = {
- SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
- SL_IID_VOLUME
- };
+ if (this->spec.channels == 1) {
+ format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
+ } else if (this->spec.channels == 2) {
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+ } else if (this->spec.channels == 3) {
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
+ } else if (this->spec.channels == 4) {
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
+ SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
+ } else {
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
+ SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_FRONT_CENTER;
+ }
- const SLboolean req[2] = {
- SL_BOOLEAN_TRUE,
- SL_BOOLEAN_FALSE,
- };
+ SLDataSource audioSrc = { &loc_bufq, &format_pcm };
- result = (*engineEngine)->CreateAudioPlayer( engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
- 2, ids, req );
- if ( SL_RESULT_SUCCESS != result ) {
+ // configure audio sink
+ SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
+ SLDataSink audioSnk = { &loc_outmix, NULL };
- LOGE( "CreateAudioPlayer failed" );
- goto failed;
- }
+ // create audio player
+ const SLInterfaceID ids[2] = {
+ SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
+ SL_IID_VOLUME
+ };
+
+ const SLboolean req[2] = {
+ SL_BOOLEAN_TRUE,
+ SL_BOOLEAN_FALSE,
+ };
+
+ result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("CreateAudioPlayer failed");
+ goto failed;
+ }
// realize the player
- result = (*bqPlayerObject)->Realize( bqPlayerObject, SL_BOOLEAN_FALSE );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "RealizeAudioPlayer failed" );
- goto failed;
- }
-
- // get the play interface
- result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay );
- if ( SL_RESULT_SUCCESS != result ) {
+ result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("RealizeAudioPlayer failed");
+ goto failed;
+ }
- LOGE( "SL_IID_PLAY interface get failed" );
- goto failed;
- }
+ // get the play interface
+ result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("SL_IID_PLAY interface get failed");
+ goto failed;
+ }
// get the buffer queue interface
- result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "SL_IID_BUFFERQUEUE interface get failed" );
- goto failed;
- }
-
- // register callback on the buffer queue
- result = (*bqPlayerBufferQueue)->RegisterCallback( bqPlayerBufferQueue, bqPlayerCallback, NULL );
- if ( SL_RESULT_SUCCESS != result ) {
+ result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("SL_IID_BUFFERQUEUE interface get failed");
+ goto failed;
+ }
- LOGE( "RegisterCallback failed" );
- goto failed;
- }
+ // register callback on the buffer queue
+ result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("RegisterCallback failed");
+ goto failed;
+ }
#if 0
// get the effect send interface
- result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend );
- if ( SL_RESULT_SUCCESS != result ) {
+ result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend);
+ if (SL_RESULT_SUCCESS != result)
+ {
- LOGE( "SL_IID_EFFECTSEND interface get failed" );
- goto failed;
- }
+ LOGE("SL_IID_EFFECTSEND interface get failed");
+ goto failed;
+ }
#endif
#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
// get the mute/solo interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
- (void)result;
+ (void) result;
#endif
// get the volume interface
- result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume );
- if ( SL_RESULT_SUCCESS != result ) {
-
- LOGE( "SL_IID_VOLUME interface get failed" );
-// goto failed;
- }
-
- // set the player's state to playing
- result = (*bqPlayerPlay)->SetPlayState( bqPlayerPlay, SL_PLAYSTATE_PLAYING );
- if ( SL_RESULT_SUCCESS != result ) {
+ result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("SL_IID_VOLUME interface get failed");
+ // goto failed;
+ }
- LOGE( "Play set state failed" );
- goto failed;
- }
+ // set the player's state to playing
+ result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
+ if (SL_RESULT_SUCCESS != result) {
+ LOGE("Play set state failed");
+ goto failed;
+ }
/* Create the audio buffer semaphore */
- playsem = SDL_CreateSemaphore( NUM_BUFFERS - 1 );
- if ( !playsem ) {
-
- LOGE( "cannot create Semaphore!" );
- goto failed;
- }
-
- /* Create the sound buffers */
- mixbuff = (Uint8 *) SDL_malloc( NUM_BUFFERS * this->spec.size );
- if ( mixbuff == NULL) {
+ playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
+ if (!playsem) {
+ LOGE("cannot create Semaphore!");
+ goto failed;
+ }
- LOGE( "mixbuffer allocate - out of memory" );
- goto failed;
- }
+ /* Create the sound buffers */
+ mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
+ if (mixbuff == NULL) {
+ LOGE("mixbuffer allocate - out of memory");
+ goto failed;
+ }
- for ( i = 0; i < NUM_BUFFERS; i ++ )
- pmixbuff[i] = mixbuff + i * this->spec.size;
+ for (i = 0; i < NUM_BUFFERS; i++) {
+ pmixbuff[i] = mixbuff + i * this->spec.size;
+ }
return 0;
-failed:;
+failed:
- openslES_DestroyPCMPlayer( );
+ openslES_DestroyPCMPlayer();
- return SDL_SetError( "Open device failed!" );
+ return SDL_SetError("Open device failed!");
}
-static void openslES_DestroyPCMPlayer( void )
+static void
+openslES_DestroyPCMPlayer(void)
{
- // destroy buffer queue audio player object, and invalidate all associated interfaces
- if ( bqPlayerObject != NULL ) {
+ // destroy buffer queue audio player object, and invalidate all associated interfaces
+ if (bqPlayerObject != NULL) {
- (*bqPlayerObject)->Destroy( bqPlayerObject );
+ (*bqPlayerObject)->Destroy(bqPlayerObject);
- bqPlayerObject = NULL;
- bqPlayerPlay = NULL;
+ bqPlayerObject = NULL;
+ bqPlayerPlay = NULL;
bqPlayerBufferQueue = NULL;
-// bqPlayerEffectSend = NULL;
- bqPlayerMuteSolo = NULL;
- bqPlayerVolume = NULL;
+ // bqPlayerEffectSend = NULL;
+ bqPlayerMuteSolo = NULL;
+ bqPlayerVolume = NULL;
}
- if ( playsem ) {
-
- SDL_DestroySemaphore( playsem );
- playsem = NULL;
- }
+ if (playsem) {
+ SDL_DestroySemaphore(playsem);
+ playsem = NULL;
+ }
- if ( mixbuff )
- SDL_free( mixbuff );
+ if (mixbuff) {
+ SDL_free(mixbuff);
+ }
- return;
+ return;
}
-static int openslES_OpenDevice( _THIS, void *handle, const char *devname, int iscapture )
+static int
+openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
- if ( iscapture ) {
- LOGI( "openslES_OpenDevice( ) %s for capture", devname );
- return openslES_CreatePCMRecorder( this );
- }
-
- LOGI( "openslES_OpenDevice( ) %s for playing", devname );
-
- return openslES_CreatePCMPlayer( this );
+ if (iscapture) {
+ LOGI("openslES_OpenDevice( ) %s for capture", devname);
+ return openslES_CreatePCMRecorder(this);
+ } else {
+ LOGI("openslES_OpenDevice( ) %s for playing", devname);
+ return openslES_CreatePCMPlayer(this);
+ }
}
-static void openslES_CloseDevice( _THIS )
+static void
+openslES_CloseDevice(_THIS)
{
- if ( this->iscapture ) {
- LOGI( "openslES_CloseDevice( ) for capture" );
- return openslES_DestroyPCMRecorder( );
- }
-
- LOGI( "openslES_CloseDevice( ) for playing" );
- openslES_DestroyPCMPlayer( );
+ if (this->iscapture) {
+ LOGI("openslES_CloseDevice( ) for capture");
+ openslES_DestroyPCMRecorder();
+ } else {
+ LOGI("openslES_CloseDevice( ) for playing");
+ openslES_DestroyPCMPlayer();
+ }
- return;
+ return;
}
-static void openslES_WaitDevice( _THIS )
+static void
+openslES_WaitDevice(_THIS)
{
- LOGI( "openslES_WaitDevice( )" );
+ LOGI("openslES_WaitDevice( )");
/* Wait for an audio chunk to finish */
-// WaitForSingleObject(this->hidden->audio_sem, INFINITE);
- SDL_SemWait( playsem );
+ // WaitForSingleObject(this->hidden->audio_sem, INFINITE);
+ SDL_SemWait(playsem);
- return;
+ return;
}
/// n playn sem
@@ -507,65 +506,71 @@ static void openslES_WaitDevice( _THIS )
// getbuf 1 0 0
// fill buff 1 0 0
// play 0 0 0
-// wait
+// wait
//
// okay..
-
-static Uint8 *openslES_GetDeviceBuf( _THIS )
+static Uint8 *
+openslES_GetDeviceBuf(_THIS)
{
- LOGI( "openslES_GetDeviceBuf( )" );
-
+ LOGI("openslES_GetDeviceBuf( )");
return pmixbuff[next_buffer];
}
-static void openslES_PlayDevice( _THIS )
+static void
+openslES_PlayDevice(_THIS)
{
- SLresult result;
+ SLresult result;
- LOGI( "======openslES_PlayDevice( )======" );
+ LOGI("======openslES_PlayDevice( )======");
/* Queue it up */
- result = (*bqPlayerBufferQueue)->Enqueue( bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size );
- if ( SL_RESULT_SUCCESS != result ) {
- // just puk here
- // next !
- }
+ result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size);
+ if (SL_RESULT_SUCCESS != result) {
+ // just puk here
+ // next !
+ }
- next_buffer ++;
- if ( next_buffer >= NUM_BUFFERS ) next_buffer = 0;
+ next_buffer++;
+ if (next_buffer >= NUM_BUFFERS) {
+ next_buffer = 0;
+ }
- return;
+ return;
}
-static int openslES_Init( SDL_AudioDriverImpl * impl )
+static int
+openslES_Init(SDL_AudioDriverImpl * impl)
{
- LOGI( "openslES_Init() called" );
+ LOGI("openslES_Init() called");
- if ( !openslES_CreateEngine() ) return 0;
+ if (!openslES_CreateEngine()) {
+ return 0;
+ }
- LOGI( "openslES_Init() - set pointers" );
+ LOGI("openslES_Init() - set pointers");
- /* Set the function pointers */
-// impl->DetectDevices = openslES_DetectDevices;
- impl->OpenDevice = openslES_OpenDevice;
- impl->PlayDevice = openslES_PlayDevice;
- impl->GetDeviceBuf = openslES_GetDeviceBuf;
- impl->Deinitialize = openslES_DestroyEngine;
- impl->WaitDevice = openslES_WaitDevice;
+ /* Set the function pointers */
+ // impl->DetectDevices = openslES_DetectDevices;
+ impl->OpenDevice = openslES_OpenDevice;
+ impl->PlayDevice = openslES_PlayDevice;
+ impl->GetDeviceBuf = openslES_GetDeviceBuf;
+ impl->Deinitialize = openslES_DestroyEngine;
+ impl->WaitDevice = openslES_WaitDevice;
- /* and the capabilities */
- impl->HasCaptureSupport = 0; /* TODO */
- impl->OnlyHasDefaultOutputDevice = 1;
-// impl->OnlyHasDefaultInputDevice = 1;
+ /* and the capabilities */
+ impl->HasCaptureSupport = 0; /* TODO */
+ impl->OnlyHasDefaultOutputDevice = 1;
+ // impl->OnlyHasDefaultInputDevice = 1;
- LOGI( "openslES_Init() - succes" );
+ LOGI("openslES_Init() - succes");
- return 1; /* this audio target is available. */
+ /* this audio target is available. */
+ return 1;
}
AudioBootStrap openslES_bootstrap = {
- "openslES", "opensl ES audio driver", openslES_Init, 0
+ "openslES", "opensl ES audio driver", openslES_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_OPENSLES */