Commit 3905b910f3f9bf8678eafcc6b69c1134e5d25b71

Sam Lantinga 2014-06-02T09:01:10

Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed Eric Wasylishen The problem seems to be the spaces handling code in -setFullscreenSpace: (SDL_cocoawindow.m) is incorrectly reporting that the SDL_WINDOW_FULLSCREEN -> windowed transition has already happened. i.e. I saw this case was getting hit when trying to leave SDL_WINDOW_FULLSCREEN: "else if (state == isFullscreenSpace) { return YES; /* already there. */ }" With the attached patch, both Control+Enter (SDL_WINDOW_FULLSCREEN toggle) and Option+Enter (SDL_WINDOW_FULLSCREEN_DESKTOP toggle) work in an sdl test app (I tried testwm2). Tested on OS X 10.9.2.

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diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index ba30597..eca68a5 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -268,6 +268,8 @@ SetWindowStyle(SDL_Window * window, unsigned int style)
         return NO;  /* Spaces are forcibly disabled. */
     } else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
         return NO;  /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
+    } else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
+        return NO;  /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
     } else if (state == isFullscreenSpace) {
         return YES;  /* already there. */
     }