Commit 3a08b46336cd123316a0339442f80d4f40dab8f7

Sam Lantinga 2015-06-25T11:49:48

Fixed bug 2834 - Patch to support dead keys on Windows Elise Maurer When inputting text, dead-keys are currently not handled correctly on Windows with the latest SDL2 tip as well as the 2.0.3 release. Using a French AZERTY keyboard, when I type the `^` key followed by `e` key to compose the `` character, I erroneously get two SDL_TEXTINPUT events, one with the `^` character and one with the `e` character. I've looked at the history for SDL_windowsevents.c and there's been some back-and-forth with several methods for handling text input: * r8142 removed any handling of WM_CHAR because keyboard input was being handled through WM_KEYDOWN along with ToUnicode since r7645. * But using ToUnicode actually breaks dead-keys (googling for "ToUnicode dead keys" reports many horror stories of people trying to work around that and failing). * It seems like r7645 introduced a double-fix: it fixed WM_CHAR to properly handle Unicode, and also (unnecessarily?) added text input handling to WM_KEYDOWN. Later, r8142 removed the WM_CHAR stuff instead of the WM_KEYDOWN stuff. The attached patch restores handling of text input through WM_CHAR and removes it from WM_KEYDOWN. I've tested it with French, English and Russian layouts and it seems to do its job. Obviously, with such matters, it's still a risky change.

diff --git a/src/video/windows/SDL_windowsevents.c b/src/video/windows/SDL_windowsevents.c
index 7ade709..c787f25 100644
--- a/src/video/windows/SDL_windowsevents.c
+++ b/src/video/windows/SDL_windowsevents.c
@@ -295,7 +295,7 @@ WIN_CheckAsyncMouseRelease(SDL_WindowData *data)
     data->mouse_button_flags = 0;
 }
 
-SDL_FORCE_INLINE BOOL
+BOOL 
 WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text)
 {
     if (codepoint <= 0x7F) {
@@ -568,21 +568,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
                 SDL_SendKeyboardKey(SDL_PRESSED, code);
             }
         }
-        if (msg == WM_KEYDOWN) {
-            BYTE keyboardState[256];
-            char text[5];
-            UINT32 utf32 = 0;
-
-            GetKeyboardState(keyboardState);
-            if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) {
-                if (WIN_ConvertUTF32toUTF8(utf32, text)) {
-                    WORD repetition;
-                    for (repetition = lParam & 0xffff; repetition > 0; repetition--) {
-                        SDL_SendKeyboardText(text);
-                    }
-                }
-            }
-        }
+ 
         returnCode = 0;
         break;
 
@@ -604,9 +590,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
         break;
 
     case WM_UNICHAR:
-    case WM_CHAR:
-        /* Ignore WM_CHAR messages that come from TranslateMessage(), since we handle WM_KEY* messages directly */
-        returnCode = 0;
+		if ( wParam == UNICODE_NOCHAR ) {
+			returnCode = 1;
+			break;
+		}
+		/* otherwise fall through to below */
+	case WM_CHAR:
+		{
+			char text[5];
+			if ( WIN_ConvertUTF32toUTF8( wParam, text ) ) {
+				SDL_SendKeyboardText( text );
+			}
+		}
+		returnCode = 0;
         break;
 
 #ifdef WM_INPUTLANGCHANGE